<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-19820968</id><updated>2012-02-01T06:34:36.816+01:00</updated><title type='text'>#nogg-aholic</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>48</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-19820968.post-116817847199642212</id><published>2007-01-07T14:57:00.000+01:00</published><updated>2007-01-07T15:05:21.563+01:00</updated><title type='text'>Nogg-Aholic Closure</title><content type='html'>Dear users,&lt;br /&gt;&lt;br /&gt;We have decided to close down the nogg-aholic community. There are many reason for this, but I advice you to read through the Good-Bye Letters our staff left.&lt;br /&gt;&lt;br /&gt;The forum has been left running, however users can not write posts, it's only online for viewing purpose.&lt;br /&gt;&lt;br /&gt;All information can be found here;&lt;br /&gt;&lt;a href="http://ch0p.com/noggaholic/forums"&gt;http://ch0p.com/noggaholic/forum&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now in case you wish to visit the forums, please use the following address;&lt;br /&gt;&lt;a href="http://wiibrew.org/noggaholic/forums"&gt;http://wiibrew.org/noggaholic/forums&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;- Nogg-Aholic Staff&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-116817847199642212?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/116817847199642212/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=116817847199642212&amp;isPopup=true' title='32 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/116817847199642212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/116817847199642212'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2007/01/nogg-aholic-closure.html' title='Nogg-Aholic Closure'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>32</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-114918109092740746</id><published>2006-06-01T18:54:00.000+02:00</published><updated>2007-01-06T14:57:09.090+01:00</updated><title type='text'>Update of forum, reached 2000 users.</title><content type='html'>Original Thread can be found &lt;a href="http://ch0p.com/noggaholic/forums/viewtopic.php?p=8678"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;We have now crossed the line of 2000 users. And to celebrate this, Dopefish will dance on top of the globe in three days.&lt;br /&gt;&lt;br /&gt;Two new themes will replace the current ones. Then we will have a vote, and you will be able to vote if you want Eos and Ad Infinitum v1.04 back.&lt;br /&gt;&lt;br /&gt;Ad Infinitum v1.04  »  &lt;b&gt;Ad Infinitum 2.0.20.c&lt;/b&gt;&lt;br /&gt;Eos » &lt;b&gt;Conundrum 2.0.20.c &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;You won't have to do anything to change, that will be done by us, after that you are free to use whatever theme you may like to use.&lt;br /&gt;&lt;br /&gt;Thanks to you all for making this community possible.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-114918109092740746?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/114918109092740746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=114918109092740746&amp;isPopup=true' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114918109092740746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114918109092740746'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/06/update-of-forum-reached-2000-users.html' title='Update of forum, reached 2000 users.'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-114703034115595430</id><published>2006-05-07T21:30:00.000+02:00</published><updated>2006-05-07T21:32:34.870+02:00</updated><title type='text'>Forum Back Online</title><content type='html'>"&lt;span class="postbody"&gt;Sorry for the recent downtime, my webhost decided that we were using too much processing power and suspended the account.&lt;br /&gt;&lt;br /&gt;Shoulden't be a problem anymore."&lt;br /&gt;&lt;br /&gt;Being up to over 1600 members to the forums, it's understandable if we used up too much bandwidth. Well, the forums is back online again! :D&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-114703034115595430?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/114703034115595430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=114703034115595430&amp;isPopup=true' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114703034115595430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114703034115595430'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/05/forum-back-online.html' title='Forum Back Online'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-114684477885281825</id><published>2006-05-05T17:58:00.000+02:00</published><updated>2006-05-05T17:59:39.306+02:00</updated><title type='text'>Forum downtime</title><content type='html'>&lt;span class="blue"&gt;Unfortunately the bi-flux power converter is in an array with a dilithium phase shifter, which as I am sure you are aware can be quite unstable when attempting any type of Class 2 standardizing regardless of phase variance.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The forum will be down until we get Ch0p to pay the bills, which can take awhile because he's always AFK ^^&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-114684477885281825?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/114684477885281825/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=114684477885281825&amp;isPopup=true' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114684477885281825'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114684477885281825'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/05/forum-downtime.html' title='Forum downtime'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-114528865015716587</id><published>2006-04-17T17:43:00.000+02:00</published><updated>2006-04-19T04:58:03.866+02:00</updated><title type='text'>Last Wallwalk the Movie (by Dopefish)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_200957.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_200957.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_201235.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_201235.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span class="postbody"&gt;&lt;span style="font-weight: bold;"&gt;Description&lt;/span&gt;&lt;br /&gt;A documentary about the Last Wallwalk Event that was held 02/01/2006, the day before 1.9.0 patch that nerfed wallwalking.&lt;br /&gt;&lt;br /&gt;We gathered 80+ Gnomes on Moonglade (EU-RP), and made our last wallwalk from Dun Morogh, all the way to The Great Sea Unused, just above Orgrimmar.&lt;br /&gt;&lt;br /&gt;On the way to our destination, we encountered several Game Masters, and lots of things that wanted to kill us. It was a hard and long journey, that got a sudden, but absolute, ending.&lt;br /&gt;&lt;br /&gt;This is our story...&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_191824.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_191824.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span class="postbody"&gt;&lt;span style="font-weight: bold;"&gt;Downloads&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://warcraftmovies.com/movieview.php?id=18876"&gt;Warcraftmovies&lt;/a&gt; (High-Quality)&lt;br /&gt;&lt;span class="postbody"&gt;&lt;a href="http://www.curse-gaming.com/movie.php?movid=74" target="_blank" class="postlink"&gt;Curse-Gaming&lt;/a&gt; (High-Quality)&lt;br /&gt;&lt;a href="http://www.gamebase.fi/files.php?d=movies%2Fworld_of_warcraft%2Fgamemovies&amp;amp;s=2360" target="_blank" class="postlink"&gt;GameBase&lt;/a&gt; (High-Quality)&lt;br /&gt;&lt;a href="http://video.google.com/videoplay?docid=-165254040668109634" target="_blank" class="postlink"&gt;Google  Video&lt;/a&gt; (Low-Quality)&lt;br /&gt;&lt;a href="http://rapidshare.de/files/18070056/Last_Wallwalk_the_Movie-OST.zip.html" target="_blank" class="postlink"&gt;Soundtrack&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.warcraftmovies.com/movieview.php?id=18232"&gt;BAT4DEADs movie about the wallwalk events&lt;/a&gt;&lt;br /&gt;&lt;a href="http://ch0p.com/noggaholic/forums/viewtopic.php?p=4779#4779"&gt;Discuss this movie in the forums...&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-114528865015716587?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/114528865015716587/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=114528865015716587&amp;isPopup=true' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114528865015716587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114528865015716587'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/04/last-wallwalk-movie-by-dopefish.html' title='Last Wallwalk the Movie (by Dopefish)'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-114397809160060068</id><published>2006-04-02T13:40:00.000+02:00</published><updated>2006-04-02T13:41:32.023+02:00</updated><title type='text'>Nogg-aholic forum is back online!</title><content type='html'>Were you one of those who fell for our April Fools prank this year?&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;"*kliar sig på huvudet* känns som "didn't I tell you" passar rätt bra här"&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;"Come back to #Nogg-aholic man... It's more than that forum. It's a community"&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;"is there any danger of people that were once on that forum, being banned from WoW?"&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;"asså Dope e hacker, han kan säkert göra ett sånt trovärdigt brev"&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;"NOOOOOOOOOOOOOOOOO!!!!!&lt;br /&gt;ah man right when i finished my quest to get in the model changing forum :( btw is it possible that email is fake?"&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://img83.imageshack.us/img83/3152/letterfromblizz9et.jpg"&gt;Letter from Blizzard&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-114397809160060068?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/114397809160060068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=114397809160060068&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114397809160060068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114397809160060068'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/04/nogg-aholic-forum-is-back-online.html' title='Nogg-aholic forum is back online!'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-114388906397335580</id><published>2006-04-01T12:56:00.000+02:00</published><updated>2006-04-01T12:57:51.893+02:00</updated><title type='text'>Blizzards threatens lawsuit against Nogg-aholic</title><content type='html'>We recieved a mail yesterday from Blizzard Entertainment, stating that if we wouldn't close down our forum that is breaking against their ToS policy, they would take legal action against us, and I think we all know that Blizz got some rather skilled men in suits on their side :P&lt;br /&gt;&lt;br /&gt;Hence we had to close down the forum... but don't worry, we'll probably start over from scratch again. Check back on the link below, we'll update later with the screenshot of the mail we recieved:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://noggaholic.ch0p.com/"&gt;Nogg-Aholic Forum&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-114388906397335580?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/114388906397335580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=114388906397335580&amp;isPopup=true' title='19 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114388906397335580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114388906397335580'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/04/blizzards-threatens-lawsuit-against.html' title='Blizzards threatens lawsuit against Nogg-aholic'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>19</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-114160440531967216</id><published>2006-03-06T01:09:00.000+01:00</published><updated>2006-03-06T01:58:14.103+01:00</updated><title type='text'>Patch 1.10 Preview by Picakill</title><content type='html'>&lt;a href="http://rapidshare.de/files/14799890/Patch110Preview.zip.html"&gt;Mirror 1&lt;/a&gt; (Rapidshare)&lt;br /&gt;&lt;a href="http://files.filefront.com/Patch_110_preview_by_Picakillrar/;4844258;;/fileinfo.html"&gt;Mirror 2&lt;/a&gt; (Filefront)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Patch110.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/Patch110.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-114160440531967216?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/114160440531967216/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=114160440531967216&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114160440531967216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114160440531967216'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/03/patch-110-preview-by-picakill.html' title='Patch 1.10 Preview by Picakill'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-114156929541012613</id><published>2006-03-05T15:33:00.000+01:00</published><updated>2006-03-05T15:35:01.536+01:00</updated><title type='text'>Dungeon 2 Armor Sets</title><content type='html'>&lt;b&gt;New High-Level Armor Sets!&lt;/b&gt;&lt;p&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;Adventurers of Azeroth can now quest to upgrade their previous Rare-quality Dungeon set to a new, higher-quality set, including epic gear! These tasks include all-new boss encounters, so prepare your finest group of dungeon-delvers and prepare for a challenge! &lt;/span&gt;&lt;/span&gt;&lt;/ul&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img147.imageshack.us/img147/6347/sets24of.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img147.imageshack.us/img147/6347/sets24of.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-114156929541012613?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/114156929541012613/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=114156929541012613&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114156929541012613'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114156929541012613'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/03/dungeon-2-armor-sets.html' title='Dungeon 2 Armor Sets'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-114112277394163822</id><published>2006-02-28T11:32:00.000+01:00</published><updated>2006-02-28T11:32:56.233+01:00</updated><title type='text'>Responses on: WoW Teaches the Wrong Things</title><content type='html'>&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;&lt;/span&gt;&lt;blockquote style="font-family: arial;"&gt;Following game designer David Sirlin's &lt;a href="http://www.gamasutra.com/features/20060222/sirlin_01.shtml"&gt;extremely widely-disseminated Soapbox&lt;/a&gt; on &lt;i&gt;World Of Warcraft&lt;/i&gt;'s message, posted on Gamasutra last week, a large number of game professional and other respondents took time to write Letters To The Editor commenting on Sirlin's piece, which suggested that the gameplay lessons taught by the MMO are not healthy in terms of setting a real-life example.&lt;br /&gt;&lt;br /&gt;We reprint the responses below, showing the wide-ranging set of opinions on Sirlin's bold editorial. Particularly interesting responses or parts of responses have been highlighted in bold.&lt;br /&gt;&lt;/blockquote&gt;&lt;div style="text-align: right; font-family: arial;"&gt;-Gamasutra&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_021305_185141.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_021305_185141.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;blockquote style="font-family: arial;"&gt;I feel much the same way about MMOs; after soloing for a little while on &lt;i&gt;EQ&lt;/i&gt;, I quit, finding the whole thing not very interesting.&lt;br /&gt;&lt;br /&gt;I found the online experience for &lt;i&gt;Battlefield: Vietnam&lt;/i&gt; quite different and refreshing: since there's no character advancement, your skills are the defining part of the experience. It's easy to jump in and play solo, or with friends. Unfortunately, I have heard that &lt;i&gt;Battlefield 2&lt;/i&gt; has more persistence (unlockable equipment and/or abilities I think), which seems to me to be going in the wrong direction.&lt;br /&gt;&lt;br /&gt;The "Guild &amp;gt; Solo" concept, in my opinion, is required as a partial counter to the "Time &gt; Skill" concept. If a single person could solo 24 hours a day and even come close to being as effective as a group, everyone would do that. Forming a group requires some degree of coordination and skill, and will generally serve as a brake to those with nothing but time on their hands to play the game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I find it very intriguing that the entire MMO market (with a few small exceptions) has ossified around a single very well-defined paradigm of play&lt;/b&gt;, to the point where a game which does not offer that play is doomed to niche status.&lt;br /&gt;&lt;/blockquote&gt;&lt;div style="text-align: right; font-family: arial;"&gt;-Geoff Speare&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_021405_221733.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_021405_221733.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;   &lt;blockquote style="font-family: arial;"&gt;Bravo, Amen, and yeah, brother! Gaming systems have always had an implicit moral framework and it's a damn important thing to see what those implicit frameworks are. In fact, I no longer game and this issue is a big part of why. Jeez! I only found out about this article from the Slashdot link.&lt;br /&gt;&lt;br /&gt;Mr. Sirlin sounds like he's making some very good points. Not only that, these assumptions are all too common in the world out there; &lt;b&gt;we're surrounded these days with the kindergarden-level mindset that it's not what you accomplish or how good your work is, it's whether or not you &lt;i&gt;tried hard&lt;/i&gt;.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;"Oops. I erased all your files and threw away the drive but, look, I spent hours and hours writing my apology letter. Doesn't that make up for it?"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;"Oh, I spilled red dye on your beige sofa but look at how tired I am from rubbing at the stain with hand soap. Why are you still angry?"&lt;br /&gt;&lt;br /&gt;"Well, I know I promised I'd have your research done by today and I know that I spent the money already and I know that you gave me a month to do it but look, I stayed up all night writing; what does it matter that it's on a totally different subject?"&lt;br /&gt;&lt;br /&gt;Labor is not equal to accomplishment. Why didn't we move past that when the communist governments fell?&lt;br /&gt;&lt;br /&gt;Let me just conclude that I think that Mr. Sirlin makes excellent and perceptive points and that I'll be back soon to see how his terms of service come out.&lt;/blockquote&gt;&lt;div style="text-align: right; font-family: arial;"&gt;-Rustin Wright&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_022005_223442.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_022005_223442.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;   &lt;blockquote style="font-family: arial;"&gt;This is probably the first time in my life that I've written a feedback letter, because this is one of the rare times I've read something so incredibly bias and ignorant it boggles the mind.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- Skill &gt; Time? Because we all know hard work and investing time in a passion could &lt;i&gt;never&lt;/i&gt; lead to anywhere even if you have little talent or potential. /sarcasm&lt;br /&gt;&lt;br /&gt;- Mentioning that &lt;i&gt;WoW&lt;/i&gt; does not reward solo play at high levels when only paragraphs before he says &lt;i&gt;"The only way to become good is to play against others who are good. It takes a village to make a champion. You can't turn your back on the whole world because you NEED the community to improve."&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;Now, if &lt;i&gt;WoW&lt;/i&gt; gives great rewards to solo players, then a large number of people will break away from raiding and do it themselves. &lt;b&gt;Where is the incentive to organize my time and be sociable  when I can become the greatest player in the world by soloing &lt;i&gt;everything&lt;/i&gt;?&lt;/b&gt;&lt;/blockquote&gt;&lt;div style="text-align: right; font-family: arial;"&gt;-Nicolas&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_022505_150724.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_022505_150724.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;   &lt;blockquote style="font-family: arial;"&gt;David Sirlin is upset that as an introvert he is marginalized by the game's emphasis on group play. Should it really be a surprise that a &lt;i&gt;massively multiplayer&lt;/i&gt; game emphasizes group play over solo? Besides this intrinsic argument, I think it's a fantastic lesson to teach kids anyway. I'm sorry that Mr. Sirlin is an introvert, but it's honestly to his detriment. There is no Being that is not a Being-in-the-World, a Being-with-others. &lt;i&gt;WoW &lt;/i&gt;does not marginalize individuality, it does not purport that the aims of the group are superior to the aims of the individual, only that more can be accomplished as a group. It's not really a novel concept that a team of balanced players working together can accomplish a hell of a lot more than a single maverick shaman running around Azeroth.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Also, the time &gt; skill thing is just the game trying to emulate the reality that skill improves with time. It's a principal mechanic of all RPGs&lt;/b&gt;. If it wasn't momumentally harder on the servers, I'm sure we'd all like a real-time battle system, in which time-spent would only play a role as far as loot accumulated and actual knowledge and developed skill. However, even then the people who have been around forever would kick your ass.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Really, I don't think that WoW is teaching anything that isn't just a fact of life.&lt;br /&gt;&lt;br /&gt;The ToS is seriously retarded though, I agree with the author there.&lt;br /&gt;&lt;/blockquote&gt;&lt;div style="text-align: right; font-family: arial;"&gt;-Nelson Trautman&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_030405_220143.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_030405_220143.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;   &lt;blockquote style="font-family: arial;"&gt;I loudly second David Sirlin's objection that group play is privileged over solo play in &lt;i&gt;World of Warcraft&lt;/i&gt;. I'm less sure about some of his other concerns, but he hit the nail on the head when he wrote, "As an introvert, I'm pretty outraged that this game is marginalizing my entire personality type... playing by yourself in MMO is perfectly valid thing to do."&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I play computer games to escape -- to leave the real world and enter one where terrorists do not commit mass murder, leaders don't lie to justify their warmongering, and people don't try to take 25 items through the 8-items-or-less line at the supermarket. I want to enter a fabulous world of fantasy that amazes and delights me. But I'm not, by temperament, a joiner of clubs. I don't want to have to get into some "guild" or "clan" or whatever an MMOG cares to call its particular brand of einsatzgruppen, just to be able to get along.&lt;/b&gt; I've observed small-group politics close-up for some time now, and they're never pretty; the only thing uglier is large-group politics. Leave me out.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Some might say, "So what's the big deal? Play single-player games." But as we all know, single-player games can't offer the richness and depth of online games, because their content is fixed.&lt;b&gt; I want to be able to do exactly as Sirlin describes -- to be "alone together." To experience the wondrous variety that &lt;i&gt;World of Warcraft&lt;/i&gt; and the other online games have to offer, without being forced to take sides in artificial conflicts that I care nothing about, or be part of what I see as a rather nasty form of tribalism.&lt;/b&gt; There's enough tribalism in the real world; I certainly don't want to encounter it in the very medium I'm using to escape from it in the first place!&lt;br /&gt;&lt;br /&gt;I want an MMOG for loners -- for explorers and adventurers who want to meet new people in strange lands... and then move on, with no penalty for not being a member of the right social clique.&lt;/blockquote&gt;&lt;div style="text-align: right; font-family: arial;"&gt;-Ernest Adams&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_031105_010011.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_031105_010011.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;   &lt;blockquote style="font-family: arial;"&gt;I will state here at the outset that I have not, to date, played &lt;i&gt;World of Warcraft&lt;/i&gt;. Most of the article content however, could be applicable to almost any MMORPG, of which I have played many. A moral case can indeed be made against the current breed of MMORPGs, but certainly not with the points brought up in the article. The points put forward strike me as fundamentally wrong on so many levels.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1 &amp; 2) Investing a lot of time in something is worth more than actual skill.&lt;br /&gt;&lt;br /&gt;This is not necessarily, and not often false. 99% perspiration, 1% inspiration so the old cliche goes. Indeed, all skill is a result of time spent on honing that skill. All resources, be it in the real world or otherwise, are also amassed through the investment of time and effort.&lt;br /&gt;&lt;br /&gt;In other words, the game is teaching its players what the real world is really like, and equips them with at least one of the skills to succeed in it... perseverance. Yes, natural talent can give you an edge, but hard work needs to be put in nevertheless. This too, applies to &lt;i&gt;Street Fighter&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;3 &amp;amp; 4) Group &gt; Solo&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This too is true in real life.&lt;b&gt; A group of people, unless completely disorganized, will always be able to accomplish a great deal more than a lone individual regardless of how talented that individual may be. &lt;/b&gt;This is the basis upon which we have evolved. Without teamwork and cooperation, we would not have our towering skyscrapers, or modern medicine, or visited the moon, or any number of great things that mankind has accomplished.&lt;br /&gt;&lt;br /&gt;True, there is a need for individual expression. And they are there, though often invisible to the powergamer. Roleplaying, the accomplishment of small quests, building a small virtual crafting business... They are all rewarding and challenging in their own ways. However, a lone person should not expect to build the Great Wall of China without help. That's for single player games, which can make you feel as "special" as you want.&lt;br /&gt;&lt;br /&gt;Meritocracy is well and good. In an MMORPG however, that also includes the development of excellent social skills and graces. Not all skills are twitch.&lt;br /&gt;&lt;br /&gt;5) Guilds&lt;br /&gt;&lt;br /&gt;"It's a very weird social environment with the same dangers as nationalism and flag-waving."&lt;br /&gt;&lt;br /&gt;I believe the point is to, in fact, promote all this flag-waving. I mean this quite literally. That's why there are guild emblems. In all seriousness though, a monogamous guild system does provide an interesting set of social dynamics. There is a great deal more loyalty and involvement. Like minds congregate. Leadership skills are learned. Politics, if it comes to them, is a whole new game in itself, albeit with high emotional stakes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Most countries, or indeed even project groups would kill to have the cohesiveness that some of these guilds enjoy. A polygamous guild system would be different. Not necessarily better or worse, but simply different.&lt;br /&gt;&lt;br /&gt;6) The Terms of Service&lt;br /&gt;&lt;br /&gt;This is one point which I at least partially agree with the author. To use out-of-gameworld rules and punishment to control in-game behavior both breaks immersion, and creates a sense of uncertainty and insecurity for the player. (Will I be banned if I do this thing that's in the "grey" area?) It ultimately serves to expose the shortcomings of the game system.&lt;br /&gt;&lt;br /&gt;However, in the absence of an adequate game system, external rules may indeed at times be more beneficial than no rules at all. If the rules improve the gaming experience and immersiveness for a majority of the players, they would serve as a good temporary measure. A "society" that has descended into total anarchy is typically not something the typical MMORPG player would want to get involved in. For a &lt;i&gt;Counterstrike&lt;/i&gt; or &lt;i&gt;Starcraft&lt;/i&gt; player though, it would be a whole different story.&lt;br /&gt;&lt;br /&gt;To sum up, the author has a set of personal ideals, probably calculated by playing many traditional single player games. However, an MMORPG is a much more complex creature. &lt;b&gt;The attraction is most often in the social interaction. Game mechanics, no matter how polished, become stale in due time. It's the people that make it an interesting and fulfilling experience.&lt;/b&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;div style="text-align: right; font-family: arial;"&gt;-Eugene Goh&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_031105_184124.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_031105_184124.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;   &lt;blockquote style="font-family: arial;"&gt;I really appreciated the editorial on &lt;i&gt;World of Warcraft&lt;/i&gt;. It echoed many of my own thoughts. While I do play the game and enjoy it, I do so with my brain turned off, not expecting it to be anything more than what it is -- the best out of many mediocre options.&lt;br /&gt;&lt;br /&gt;I, too, am the type of player who enjoys being alone in a crowd. I'm in a guild only out of necessity. (We have, by the way, found an okay work-around for the single-guild us-vs-them problem -- We allied with other guilds and keep an inter-guild channel.)&lt;br /&gt;&lt;br /&gt;A couple of thoughts...&lt;br /&gt;&lt;br /&gt;Not to defend &lt;i&gt;Warcraft&lt;/i&gt;, but this editorial seemed to take the point of view that all games (or perhaps the best games) should be winnable by merit or skill, forgetting that there are other, equally valid games winnable by other methods. Some are winnable by luck. &lt;b&gt;Blizzard chose for &lt;i&gt;WoW&lt;/i&gt; to be winnable by "investment of time". Maybe they chose that for financial reasons or simply to appease the lowest common denominator of player. It's not a decision I agree with, but it's still a valid choice.&lt;/b&gt; I would prefer winning by merit, myself. Rank 14 would be a lot more impressive to me if I knew it was earned by skill alone. Right now, I see it as a label that just says "sad".&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My second point... in my opinion, this editorial missed some of the worst things that the game teaches. Apart from the notion that "I've put in time and therefore I'm entitled", there are a few other lessons that are just as bad.&lt;br /&gt;&lt;br /&gt;1. Mental laziness. There's no critical thinking in this game. You "win" pretty much just by showing up.&lt;br /&gt;&lt;br /&gt;2. The only solution to any problem is to kill your opposition. There are no choices to be made, no opportunities for any other types of solutions (such as is possible in games like &lt;i&gt;Neverwinter Nights&lt;/i&gt;).&lt;br /&gt;&lt;br /&gt;3. On PvP servers, it fosters and encourages bullying and the worst sort of predatory group behavior. Many players perceive that way to "win" on a PvP server is by railroading your opponent with overwhelming numbers or levels.&lt;br /&gt;&lt;br /&gt;4. The game is actually unplayable on a PvP server if one high-level player decides to set up camp in your area in order to kill you, your friends, quest givers, vendors, innkeepers, and everything else. It's like trying to play a game of Monopoly if one player is dealt all the property cards and hotels at the beginning of the game. This is actually not considered game-breaking behavior or "griefing" and is considered by the GMs to be a valid way of playing the game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Someday, someone will make an MMORPG that addresses these issues, that doesn't treat the players as though they're over-privileged brats who feel entitled to everything, who are idiots that need to have everything spoonfed to them. There are a few promising games on the horizon. I'm watching and waiting.&lt;/blockquote&gt;&lt;div style="text-align: right; font-family: arial;"&gt;-Draisha on Lightninghoof&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_040505_202243.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_040505_202243.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;   &lt;blockquote style="font-family: arial;"&gt;After reading the Soapbox article by David Sirlin I have to say that I was dumbfounded and even a bit outraged. I've been playing &lt;i&gt;WoW&lt;/i&gt; for over a year. I have a great appreciation for the game and think that the programmers and game designers have done a wonderful job. Some of the things I would like to respond to are below:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"Grand Theft Auto appears to be about shooting cops and hookers, but it's actually a game of exploration and freedom."&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;Ummm...hello...have you &lt;i&gt;played&lt;/i&gt; the game? It's about exploration of your hookers and freedom to kill with your gun. &lt;b&gt;Most games are basically an escapism of some sort. I'd rather have my child using a fantasy realm then the gritty streets of the city.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"1. Investing a lot of time in something is worth more than actual skill."&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;Doesn't investing time increase your skill? If you are a level 2 can you beat a level 5? Probably not. Even as a level 60, the more time I put in the more efficiently I learn to use my skills and char.&lt;br /&gt;&lt;br /&gt;"&lt;i&gt;Once you get up to rank 10, you are now competing against people who play the game 10 hours per day and up. There is no limit to how much a person can play, so players are driven to play every waking moment (forget having a job or social life) for fear that if they don't, some OTHER player will do so and be ahead in rank."&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;Who &lt;i&gt;says&lt;/i&gt; you have to PvP? Where is that written? If your drive and desire make you want to achieve #1 status then you will put in the time and energy required. I PvP from time to time, but I do PvE instances far more. Even a 5-man instance can get you Tier 0 epic gear.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"3. Group &amp;gt; Solo. You can forget self-reliance, because you won't get far in World of Warcraft without a big guild...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Some personality types want to do things with 39 other people, but my personality type certainly doesn't...&lt;br /&gt;&lt;br /&gt;Unfortunately, the game offers no difficult solo content leading to good loot."&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;Normally you don't need to start grouping until around level 25+, then the instances are few (Wailing Caverns, the Stockades, and Deadmines). As you get to 35+ the need to group becomes a bit more defined. If you want "phat loot", you can PvP instead of instancing... &lt;i&gt;oh wait&lt;/i&gt;... his previous point was that "honor" and PvP are bad. Isn't this an MMORPG? A Massively Multiplayer Online Role-Playing Game is most definately NOT the same a &lt;i&gt;Street Fighter&lt;/i&gt; tourney.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"Many of the players are brainwashed by this poor assumption, often saying "It's an MMO, of course you have to group with 40 other people do accomplish anything...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;40 mundane people with a lot of time would put Albert Einstein to shame any day of the week in this game." &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Oh...he figured out a way to try to avoid the basic principles of what and for whom an MMORPG is designed. And "40 mundane people"? Evidentally he's never hit any of the higher level instance because "40 mundane people" could not clear MC, ZG, Onyxia, Kazzak, Azuregos, etc. &lt;b&gt;It takes 40 people who know their class, who can play their char and who have worked to achieve the good gear to get that far. It also requires massive teamwork and good leadership.&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;i&gt;"I'm fairly prominent with Street Fighter players, and have a lot of influence in how national tournaments are run. I'm known by about 0.01% of Magic: the Gathering players, but I do put my toe into their pond a fair amount. Meanwhile, in Warcraft, I live in a world of "guild-only events." You're either with a guild, or you're nobody to them. I can't imagine being in only one IRC (chat) channel at a time, or choosing only one gaming community, yet I can only join one guild at a time. It's a very weird social environment with the same dangers as nationalism and flag-waving."&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;What I get from that first part was..."I am used to being a big fish in an little pond and hate being a little fish in a big pond." I wasn't in the guild I originally ran MC with. I wasn't in guilds that were entirely exclusive. And a guild fit is like a glove... either it fits you or it doesn't. If it doesn't try on the next glove, eventually you will find one that fits your social style, your gaming style, and your personal preferences. And as an American military veteran, I find nothing wrong with pride... be it my own nationalism and flag waving... or the pride I feel in my guildmates when we accomplish wonderful things together.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"6) The Terms of Service."&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;Ummmm...rules are a bad idea? Then he goes on and on about Kazzak. Has he ever &lt;i&gt;seen &lt;/i&gt;Kazzak? Does he realize how easy it is to &lt;i&gt;die&lt;/i&gt; at Kazzak? Especially for "40 mundane people". Let me remember the rules for &lt;i&gt;Street Fighter&lt;/i&gt;... I don't believe there had to be any. Magic has rules on how to play, and again it's not designed to be a "group effort" but they dang sure don't want you to palm cards to try to win... it's you with your cards doing the best you can against someone who &lt;i&gt;may&lt;/i&gt; have spent $2,000 to get the "Power 9". When you have a game that has to play with as many people that &lt;i&gt;WoW&lt;/i&gt; does, work with as many areas that &lt;i&gt;WoW&lt;/i&gt; does, and have as many different instances running at the same time &lt;i&gt;WoW&lt;/i&gt; does it needs clear cut rules.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"This problem is so troubling, that I feel a personal need to take action. The only thing I can think to do, though, is to design an MMO that teaches the right things. Look for that on store shelves in 2012 or so."&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;I think that an MMO designed with no good rewards, with no cooperation, with no social interaction, with everything achieveable in 10 minutes, with no rules would sell as well as &lt;i&gt;Gigli&lt;/i&gt; did.&lt;br /&gt;&lt;br /&gt;I am not the "average" gamer. I am a woman. I am a mother... in fact, a grandmother. I have a full time job and support my entire household. &lt;i&gt;WoW&lt;/i&gt; has created an environment that I enjoy... that I think others enjoy as well since it is the best selling MMORPG. So &lt;i&gt;WoW&lt;/i&gt; programmers, game designers, artists, tester and GMs...Thank you!&lt;br /&gt;&lt;/blockquote&gt;&lt;div style="text-align: right; font-family: arial;"&gt;-Jeri Casper&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_041305_220554.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_041305_220554.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;   &lt;blockquote style="font-family: arial;"&gt;I disagree with several of the author's points.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"1. Investing a lot of time in something is worth more than the actual skill." &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;To say spending time to achieve something in an MMO has no connection to the real world is ludicrous. Whatever happened to teaching kids to work hard for something? OK, so skill &amp;gt; time, but how do you develop skill? By doing something a lot, and that takes time.&lt;/b&gt; Do you think the user interface artist you have at work woke up one morning and just became great at it? No, I'm quite sure boatloads of time were invested to get there.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Even if you're not honing a skill to perfection, some things in life just consume time to get them. Your teenager wants a car? Well, get a job at McDonald's and start saving... it's going to take lots of time to get it. When they finally earn enough money, that car will be well deserved. We're a society so grounded in instant gratification that's its really quite sad. Would you rather teach your children to work hard for something they want, or heck, just put it on your Visa so you can have it right &lt;i&gt;now&lt;/i&gt; and you can pay it off later?&lt;br /&gt;&lt;br /&gt;Hearing someone complain about how they have to spend time to achieve something in &lt;i&gt;WoW&lt;/i&gt; is extremely comical. Obviously you've never played games like &lt;i&gt;Everquest&lt;/i&gt;. The time investment to achieve the top ranks of a tradeskill or class in &lt;i&gt;WoW&lt;/i&gt; is measured in months, if not weeks or days. In &lt;i&gt;EverQuest&lt;/i&gt;, many of them are measured in years.&lt;b&gt; I played &lt;i&gt;EverQuest&lt;/i&gt; for five years and I can count on one hand the number of people I knew personally that had maxed out the tailoring tradeskill. &lt;/b&gt;In &lt;i&gt;WoW&lt;/i&gt;, you can do it in an evening if you've got the money. 95% of &lt;i&gt;WoW&lt;/i&gt; is so bloody easy, that when people get to that last 5% that requires some actual effort, they start to scream. If all of the game was as easy as the first 50 levels, most of us would have consumed all of the content and long since cancelled our accounts. What would be left to do?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"6) The Terms of Service" &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Again, I completely disagree about what this teaches our youth. To agree with you would essentially be telling them that "If you can get away with it, it must be ok!" &lt;b&gt;Any member of civilized society has to deal with things called laws that are often arbitrary, yet it's still illegal to break them.&lt;/b&gt; That nice four-lane divided highway cutting through the middle of my town has a speed limit of 45 mph, why? It could (and should, in my opinion) be 55 mph. It's a completely arbitrary rule that I have to comply with. Just because I CAN drive well over 45 mph does not make it okay.&lt;br /&gt;&lt;br /&gt;Your example of player-created casinos is a perfect correlation back to real life. Gambling is illegal in lots of places and situations in real life, but it's quite easy to do. It's another arbitrary rule that we have to deal with. How on earth you can say a rule against it in &lt;i&gt;WoW&lt;/i&gt; "goes against everything I've learned" is beyond me. &lt;b&gt;You've got to remember an MMO is a society of its own, complete with it's own economy, social structures and rules. It's not a closed environment like &lt;i&gt;Street Fighter&lt;/i&gt;, where nothing you do can affect anyone outside of your current match.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The coding behind these games is immense. To fall back on the excuse that 'well, if the developers didn't intend for me to do this, then they shouldn't let me do it' or 'it's a bug, and it's not my problem if they haven't fixed it yet' is a just lazy way of appeasing your conscience. No code is perfect, look at the rate at which hackers find holes in our operating systems, Internet browsers and so on. It’s simply naïve to expect every possible scenario and situation to be addressed by a piece of software as complex as &lt;i&gt;WoW&lt;/i&gt;. You know if you're doing something you shouldn't be doing. Use the opportunity to teach your kids a few lessons about listening to their own conscience. I'd find that a far more valuable lesson.&lt;/blockquote&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;-Dave F.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_042605_000751.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_042605_000751.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;  &lt;blockquote style="font-family: arial;"&gt;There is so much ridiculous and wrong with this essay, I don’t know where to start. So, instead of trying to address it all, I’ll focus on one specific part that fairly represents the whole.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;“4. Group &gt; Solo. I'm not done with this yet. As an introvert, I'm pretty outraged that this game is marginalizing my entire personality type.”&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;Let’s try this same logic on for size with some other games:&lt;br /&gt;&lt;br /&gt;“As a law-abiding gamer who is sickened by the idea of even simulating killing hookers, I’m pretty outraged that &lt;i&gt;GTA&lt;/i&gt; is marginalizing my entire personality type.”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“As an extreme introvert, I’m pretty outraged that every online-only game forces me to see other people running around (and allows them to see me), thereby marginalizing my entire personality type.”&lt;br /&gt;&lt;br /&gt;“As an avid lover of platformers, I’m pretty outraged that &lt;i&gt;Splinter Cell&lt;/i&gt; has so little jumping around on floating rocks and landing on turtles, thereby marginalizing my entire personality type.”&lt;br /&gt;&lt;br /&gt;&lt;b&gt;“As a chess fan with poor hand-eye coordination and immensely deep thought processes, I’m pretty outraged by every first-person shooter, fighting game, and platformer for marginalizing my entire personality type.”&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;Have I made my point? The logic used in the rest of this essay is about on par.&lt;br /&gt;&lt;/blockquote&gt;&lt;div style="text-align: right; font-family: arial;"&gt;-Philomorph&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_042405_222901.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_042405_222901.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;    &lt;blockquote style="font-family: arial;"&gt;I felt the need to write a rebuttal after reading David Sirlin’s Feature article “Soapbox: World of Warcraft Teaches the Wrong Things.”&lt;br /&gt;&lt;br /&gt;He mentions in his first point that "Investing a lot of time in something is worth more than actual skill." That "This is an absurd lesson that has no connection to anything I do in the real world." Well I disagree. I could have five times the talent of any of the game designers or directors that he has on his staff but if I haven't put in the hours at other gaming companies, if I haven't "grinded" my way through this fully functional game sample or fought my way up the corporate ladder, I'm not going to get the job.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Perhaps time invested shouldn't count in a fair game. But if you take two people who are relatively the same in all aspects (fair) and one spends an hour learning martial arts while the other takes 10 years, and the two are then put into a 'fair fight' - who will most likely win? &lt;/b&gt;Hours equal learning skills. Just knowing that slamming your hand against a brick will break it - you need to practice, practice, practice until you get that skill honed.&lt;br /&gt;&lt;br /&gt;Onto the next point. Mr. Sirlin seems to be all about the "fair game" and how &lt;i&gt;WoW&lt;/i&gt; doesn't teach this behavior - having level 60s that tower with unfair advantages over lower level characters. Again, something that isn't applicable in his 'real world'. Once again, I ask what real world that is. Even in the gaming industry, there are multiple examples where larger corporations (longer grind, greater level) often put pressure on smaller indy development companies or, even better, buy them outright, taking their products, designs and customer base and then firing the staff. In an ideal world - sure, fairness would be great - but this isn't the real world.&lt;br /&gt;&lt;br /&gt;Now let's go onto Solo vs. Group. Soloists should be given as much rewards as anyone who works on larger projects in groups. Really? &lt;i&gt;A Tale In the Desert&lt;/i&gt; is an MMO that many developers of MMOs have praised. It is unique, creative, immersive and quite the challenge MMO. And yet, because it is only produced by a small handful of people it isn't getting nearly the 'rewards' it should. Granted, it is a small group and not just one person, but for the purpose of comparison of their "company" to that of other MMOs out there - they can be considered solo. Same with &lt;i&gt;EVE Online&lt;/i&gt; and perhaps a plethora of others.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In addition, how far would David Sirlin be right now if he was doing all of his work "solo"? Does he know how to program as well as his engineers? How about create artwork as his artists? Let's include marketing, shipping, copyright law and accounting in this. Would he be at the level of success he is if he never 'grouped' with anyone?&lt;br /&gt;&lt;br /&gt;And the 'guilds' that are/is the computer gaming industry is just as powerful and painful as an MMO guild. There is no "Us vs Them" in the real world? That is &lt;i&gt;the&lt;/i&gt; basis of almost all business in America - including the gaming industry. To make the next best MMO, one that will put all others to shame. That isn't an "Us vs Them" scenario?&lt;br /&gt;&lt;br /&gt;Someone could try to look at it as simply a challenge for “Us” to do the best we can do, but I know of no company that will invest time and money into any project that won't exceed and beat the current industry leaders. I know of many MMOs have folded because they didn't have the expectations that people wanted, they didn't have the player base they hoped for and had to close shop. And these expectations are based on what "Them" are doing.&lt;br /&gt;&lt;br /&gt;As for just the guild/thug mentality - it happens all the time. Granted, perhaps my own opinion about myself might be biased, but I have directed two MMOs, helped to produce over a dozen PC stand-alone games and have done much related work in the creation of fantasy worlds and entertainment. But will anyone even dignify me with an interview? Nope. Why? Well there could be any number of reasons given but in more than a couple instances, I know that such things as age (over 30? he's washed up - a lovely article about it in a past issue of &lt;i&gt;Game Developer&lt;/i&gt; magazine), lack of experience (again, time=rewards) and a number of other factors play into the guild of the gaming company keeping down the 'noob'. Sure, this can be seen as little more than making excuses as to a lack of my employment attempts. But isn’t that what people do when they lose a fight that was unfair?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Finally, Mr. Sirlin states using the Terms of Service as enforcement against certain player actions is against everything he's learned. Unfortunately, it isn't against what I have learned.&lt;b&gt; I have learned that when a player discovers a loophole, either he, or someone he informs about it, will exploit it to a level where they then gain the 'unfair' advantage that David seems all about. &lt;/b&gt;Everything has rules and people who do not abide by them should suffer consequences for said actions. We live in a country besieged by laws that protect those who don't have the common sense to keep themselves safe. If you cannot walk into an unlocked house and steal everything there, why should you be allowed to 'steal' in a game because a bug has kept the game's door unlocked?&lt;br /&gt;&lt;br /&gt;Oh, and even if a court finds that there is nothing illegal about selling game items and money for real world money, as a company an MMO can decide to refuse service to anyone for whatever reason they want to – which is a legally guaranteed right for a business such as those that produce MMOs.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Yes, Blizzard and most other MMOs treat their customers “like babies”. But if the customer base didn't &lt;i&gt;act&lt;/i&gt; like babies - taking unfair advantage of the system's limitations or bugs or of lesser skilled players, then they wouldn't have to.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;In the end, I find Mr. Sirlin views to be ones through rose-colored glasses. The real world isn't about fair fights, helping the lone person along and touting him for his abilities regardless of the work he put into getting them. It is about the powerful getting ahead and others learning how to be just as powerful. A perfect example is that this response to David Sirlin's Soapbox feature will, at best, just be published as a "Letter to the Editor" because I am not a level 60 Game Developer in this industry's guild.&lt;/blockquote&gt;&lt;div style="text-align: right; font-family: arial;"&gt;-Mark Mensch&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_042505_192604.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_042505_192604.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;    &lt;blockquote style="font-family: arial;"&gt;&lt;b&gt;David Sirlin's rant against the life lessons imposed on &lt;i&gt;World of Warcraft&lt;/i&gt; players by Blizzard is thoughtful, passionate, and entertaining. But his attempt to separate innate skill from that acquired over time is specious because in most real-world contexts (a standard he cites in support of his argument), the two are in the overwhelming number of instances either hard or impossible to separate.&lt;/b&gt; Yes, there are prodigies in music, mathematics, programming, chess, and no doubt other forms of gaming, but they are virtually unknown in most other human endeavors, such as painting, writing, parenting, dancing, playing baseball--indeed, most physical skills.&lt;br /&gt;&lt;br /&gt;Take painting, which I would argue is typical in this regard. Even the most famous painters--the Rembrandts, Monets, and Van Goghs--all had to go through a learning stage--typically of many years duration--during which they acquired increasing command of their medium and the set of physical skills required to manipulate it. To take a famous case, Van Gogh was not born "Van Gogh". He made himself into Van Gogh by years of painting. Much of his early work looks nothing like that of the Van Gogh we know and love. Most of his earliest works are worthless as paintings except that they were executed by the Van Gogh who only later became skilled enough to become world-famous.&lt;br /&gt;&lt;br /&gt;Similarly, painters of indifferent ability (or "talent," if you prefer) can acquire professional-level skills almost solely through persistance, by simply painting through all the disappointments and frustrations, by feeling so passionate about what they are doing that they keep at it regardless. The vast majority of working professional painters would agree with this assertion. Will they ever become Van Goghs? Probably not, but we and they will never know unless they stick with it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I completely agree with Sirlin that an individual who possesses prodigious skill should not be penalized for not having to take so long in achieving mastery. But a game, say &lt;i&gt;World of Warcraft&lt;/i&gt;, that rewards passion and persistance is perhaps truer to real life, and therefore provides more useful lessons, than he would like to admit.&lt;/b&gt;&lt;/blockquote&gt;&lt;div style="text-align: right; font-family: arial;"&gt;-Steve Whitney&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_042905_225804.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_042905_225804.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;    &lt;p style="font-family: arial;"&gt;&lt;/p&gt;&lt;blockquote&gt;David Sirlin's Soapbox piece was an entertaining read, but he missed what could be the most important (for him) of &lt;i&gt;WoW&lt;/i&gt;'s teachings:&lt;br /&gt;&lt;br /&gt;There is more to life (and games) than winning.&lt;br /&gt;&lt;br /&gt;I could make the easy joke and point to &lt;i&gt;Street Fighter&lt;/i&gt; as the culprit for damaging this young man's brain to the point where he can't learn, can't /see/ such a simple lesson. But I won't. Because I believe that it's not the games that bring these teaching qualities to the table: the player does that himself. &lt;b&gt;Games simply act as a mirror, where you see only what you are looking for (so if you're Jack Thompson, you see filth and depravity). As a gamer, you will be interested in how well a game supports your particular interests, and be mostly oblivious to any other qualities the game may possess.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In that sense, the Soapbox is little more than "I love NBA, therefore Baseball games are boring." Still, an entertaining read. His point about how the rank system promotes, even requires, players to engage in unhealthy and addictive behavior patterns is quite real, as several former top-rank players have described elsewhere. On the other hand, I don't think he really understood much of what Raph Koster wrote in his book, as I found his application of Raph's definitions fairly off the mark.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;div style="text-align: right; font-family: arial;"&gt;-Javier Arevalo&lt;/div&gt;    &lt;p style="font-family: arial;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_051305_134741.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_051305_134741.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;blockquote&gt;I find the article "Soapbox: &lt;i&gt;World of Warcraft&lt;/i&gt; Teaches the Wrong Things" really interesting because it tackles one of the key aspect of games in general.&lt;br /&gt;&lt;br /&gt;Koster's book is really brilliant even if the word "game" would have probably been more suited. Game teaches indeed, and the author of the article managed to develop that statement succesfully.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Howewer, I beg to differ when it comes to the subject of &lt;i&gt;World of Warcraft&lt;/i&gt;. The game has many, many flaws but it managed to teach a few good lessons. Although it's a different kind of lesson than the one we've learned while playing offline video games.&lt;br /&gt;&lt;br /&gt;Reading the article i have the feeling that &lt;i&gt;WoW&lt;/i&gt; only teaches bad lessons. I was particularly bugged by the statement "Group &amp;gt; Solo" as if it were a crime. This is missing a big point of the main gameplay of &lt;i&gt;WoW&lt;/i&gt; and most of the online persistent games. The whole point of online games is to play in a team, that's what makes the genre shine. That's what make most players disregard the countless flaws those games still have today.&lt;br /&gt;&lt;br /&gt;The main goal of Wow is to get you to play in group. The biggest effort design wise, as gameplay is concerned, is put on group play. Obviously when you pick an online game you do because it will give you the opportunity to experience complex group gameplay.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;You cannot expect Blizzard to put most of his effort on solo gaming while heavily marketing an online game. On the other hand you can expect them to say they "cater to solo players", to give the impression that no one will be left out.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Now each game sets its own challenge, the biggest challenges in WoW are designed with group play in mind thus it is only natural that the group receives the better rewards.&lt;br /&gt;&lt;br /&gt;As game designers, Blizzard must make choices, choices limited by resources, technical and economical. They made the choice to cater first to the players that want to play as teams. They probably pushed it too far by making teams of 40 players a requirement for certain parts of the game. But the online games are still in their infancy design wise. Therefore they are filled with bad decision choices. &lt;i&gt;WoW&lt;/i&gt; is not exception. Online games make up for it by being able to evolve though &lt;i&gt;WoW&lt;/i&gt; isn't a finished product, it's a work in progress. Designers are still working on it, scratching their heads and having to make delicate choices as they go along.&lt;br /&gt;&lt;br /&gt;While i played WoW from level 1 to level 60 the good was good enough for me to forgive the bad. At 60 the bad became overwhelming and I left. What lesson did I learn?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I think I learned that on a game of this scale you're not facing a single teacher but the whole school. In a typical school you'll meet inspirational teachers and vicious bullies. But, when graduation day comes you should be able to tell if the things you learned were worth getting beating up.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;My point is, you're focusing on "details" of &lt;i&gt;WoW&lt;/i&gt;. The honor system for example is merely a window of a huge skyscraper. It is there if you want to participate in it, it is in no way required.&lt;br /&gt;&lt;br /&gt;And more importantly it will not handicap you as you experience the best parts of the game. A diploma is just a sheet of paper, it's all the thing you went through to get it that matters.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;div style="text-align: right; font-family: arial;"&gt;-Alex Corbor&lt;/div&gt;&lt;p style="font-family: arial;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_052805_062605.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_052805_062605.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;blockquote style="font-family: arial;"&gt;I read David Sirlin’s article, Soapbox: &lt;i&gt;World of Warcraft&lt;/i&gt; Teaches the Wrong Things, and felt the need to voice my disagreement with respect to his comments regarding the Terms of Service for &lt;i&gt;World of Warcraft&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;First, a bit of my background. I have been playing &lt;i&gt;World of Warcraft&lt;/i&gt; since it launched in November 2005, and have been avidly playing MMOs since December 1999, when I started with &lt;i&gt;Asheron’s Call&lt;/i&gt;. Prior to the past eight months or so, I worked long hours as a lawyer at a big law firm, so my experience playing MMOs was either solo play (“being alone together,” as Mr. Sirlin put it) or playing with a group of four or five friends – no “big guild” stuff. Recently, however, I have joined a big guild in &lt;i&gt;World of Warcraft &lt;/i&gt;and for the past three weeks or so, have been raiding Molten Core with a 40-person team. My experience with MMOs has been as a player, not as a designer or programmer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now, my bias as a player. For the most part, I have been that MMO “introvert” described by Sirlin in his article. Until recently, I simply never had the time to pour into raid content. I would look at the players with the great weapons and armor and know that I would never be laying my greedy hands on anything like that. Essentially, I was denied a large part of the content of games such as &lt;i&gt;World of Warcraft&lt;/i&gt; because of a demanding job. So I basically agree with Mr. Sirlin’s condemnation of rewarding time over skill, and grouping over solo play.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;That being said, I do not agree with his bashing of &lt;i&gt;World of Warcraft&lt;/i&gt;’s Terms of Service. Mr. Sirlin believes that player behavior should never be limited by the ToS, but rather, the developers must program to prohibit unwanted behavior. To me, this is &lt;i&gt;Street Fighter&lt;/i&gt; thinking applied to an MMO, and it doesn’t work. There is too much freedom of behavior in MMOs to close all loopholes through coding. Or rather, there is no way to economically close those loopholes. &lt;/b&gt;Sure, Blizzard could spend ungodly hours and programming resources to prevent myriad forms of unwanted behavior, but most of this unwanted behavior happens infrequently, so the “bang for the buck” in using coding as a solution would be small.&lt;br /&gt;&lt;br /&gt;A good example of this is &lt;i&gt;World of Warcraft&lt;/i&gt;’s profanity filter. I’ve heard a lot of people defend their right to curse like a truck driver in open chat due to the fact that other players can enable the profanity filter. Does anyone really think the profanity filter is effective? I know I can circumvent it pretty easily by making minor spelling changes to “bad” words. Build a better mousetrap, and they’ll build a better mouse. So what’s a better solution – dedicating resources to constantly refining the profanity filter, or letting people complain to Blizzard game masters in the infrequent situation where someone gets out of hand? And incidentally, “freedom of speech” (another common justification for rampant profanity) is a red herring in this environment – the First Amendment imposes limitations on the government, not private parties like Blizzard.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Further complicating the issue programming away the loopholes is that the freedom of MMO behavior creates gigantic “gray areas” where behavior might or might not be acceptable. For example, &lt;i&gt;World of Warcraft&lt;/i&gt; has quests where a player must kill X number of mob Y. What if a level 60 player (“Leetman”) ran around in the quest area and slaughtered every one of mob Y, preventing a level 10 player (“Noobzor”) from completing the quest? Is Leetman doing something wrong? What if Leetman is grouped up with a friend who is level 10 and actually doing the quest? What if Leetman is farming mob Y for a component needed in crafting? What if Leetman is simply doing it to annoy Noobzor? Now, how do you program to prevent Leetman from harassing Noobzor while allowing Leetman to engage in legitimate activity?&lt;br /&gt;&lt;br /&gt;Mr. Sirlin erroneously seems to think that because &lt;i&gt;World of Warcraft&lt;/i&gt; is a computer game, solutions to the game’s problems should be through coding. I disagree because many problems in &lt;i&gt;World of Warcraft&lt;/i&gt; aren’t game problems, they are people problems. And people problems aren’t easily solved through coding.&lt;b&gt; I analogize MMOs to restaurants. They are both businesses that are privately-owned but open to the public, where customers gather together in a common environment and pay for service. You know those signs that all restaurants have? The ones that say they can refuse service to anyone? That’s their Terms of Service. &lt;/b&gt;Like restaurants, MMOs make money when they have lots of customers. If there are a few people disrupting other customers, those few people will be thrown out to ensure the other customers remain customers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One of the differences between restaurants and MMOs is that restaurants have been around a long time, resulting in generally accepted rules of behavior. MMOs have only been around for a few years, and consequently do not have generally accepted standards of behavior, especially considering that the MMO environment offers freedom of activity far greater than that in a restaurant. MMO Terms of Service therefore attempt to toe a fine line between reserving the right to “refuse service to anyone” and giving their customers fair notice as to what will get them kicked out.&lt;br /&gt;&lt;br /&gt;In closing, I simply think that Mr. Sirlin’s view towards &lt;i&gt;World of Warcraft&lt;/i&gt;’s Terms of Service is myopic. He wants the freedom to do anything in-game that the program code allows. Not only do I think it would be virtually impossible to program away all potential “loophole” behavior, but even if it were possible, it strikes me as a colossal waste of time to do so. The Terms of Service is Blizzard’s time saver. And as our goblin friends are fond of telling us, “Time is money, friend.”&lt;br /&gt;&lt;/blockquote&gt;&lt;div style="text-align: right; font-family: arial;"&gt;- Daryl Hall&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_070305_214322.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_070305_214322.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Gamasutra - Soapbox Responses:&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;World of Warcraft Teaches the Wrong Things&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/features/20060224/qhong_01.shtml"&gt;Page 1&lt;/a&gt; - &lt;a href="http://www.gamasutra.com/features/20060224/qhong_02.shtml"&gt;Page 2&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-114112277394163822?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/114112277394163822/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=114112277394163822&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114112277394163822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114112277394163822'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/02/responses-on-wow-teaches-wrong-things_28.html' title='Responses on: WoW Teaches the Wrong Things'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-114069915591356930</id><published>2006-02-23T13:52:00.000+01:00</published><updated>2006-02-23T13:52:36.050+01:00</updated><title type='text'>World of Warcraft Teaches the Wrong Things</title><content type='html'>&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;Blizzard Entertainment's &lt;i&gt;World of Warcraft&lt;/i&gt; has over 5 million subscribers worldwide, as of this writing. It's the most successful massively multiplayer game on Earth right now. This well-crafted game has put other games in its genre to shame. Blizzard is a great company, and I might even end up there some day, though this article probably rules out that possibility.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/ss1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/ss1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;font-family:Verdana,Arial,Helvetica,sans-serif;" &gt;World of Warcraft&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;Before we get to &lt;i&gt;World of Warcraft&lt;/i&gt; though, let's pause to learn from Raph Koster. Raph is no stranger to MMOs, as he was the design force behind &lt;i&gt;Ultima Online&lt;/i&gt; and &lt;i&gt;Star Wars Galaxies&lt;/i&gt;. He wrote an excellent book called &lt;i&gt;A Theory of Fun&lt;/i&gt; that you all should read. I tend to put "fun" in quotes, because it's a pretty nebulous thing that I don't know how to define. Fun is like pornography; I know it when I see it. Raph was brave enough to attempt an explanation of "fun."&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;Fun is learning in a safe-environment.&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;     &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;Those few words have a lot of implications. Games are mini-worlds where we can try out all sorts of ideas and possibilities, and see what works and what doesn't. Games let us fail with little penalty and then let us try again. Games teach us how to time our jumps, how to aim, how to solve puzzles, and how to manage resources. They teach us strategy: when to attack, and when to avoid a fight. It would be great if they taught a wider range of lessons, but as Raph says, that's up to us game designers to make it happen.&lt;/span&gt;&lt;/p&gt;     &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;Reflecting on Raph's ideas, I was initially very happy because it explained a lot of things. First, a lot of parents complain about what impact games have on children, but those parents are generally only seeing the trivial surface of the game, rather than what the game is REALLY teaching. Chess appears to be vaguely about war (it has knights and castles and kings), but it's really a game of controlling space, of reading the opponent's mind, of trickery and tactics and so on. &lt;i&gt;Grand Theft Auto&lt;/i&gt; appears to be about shooting cops and hookers, but it's actually a game of exploration and freedom. There is value to exploring a virtual world that lets you do things you can't do in the real world. Don't be fooled by the gangster facade.&lt;/span&gt;&lt;/p&gt;     &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;Even more to Raph's point, I reflected on what &lt;i&gt;Street Fighter&lt;/i&gt; taught me: an awful lot. Where to even begin? For starters, there's tactics and strategy. When should you attack and when shouldn't you? You have to understand the critical points in a match, the situations that blow the game wide open. If you are winning, you need to avoid these situations, if you're losing you need to create them. &lt;i&gt;Street Fighter&lt;/i&gt; taught me about yomi: knowing the mind of the opponent. You can't just play the odds and do the textbook-correct responses, you have to adapt and anticipate your opponent's moves. The game is merely a medium through which you play against the other &lt;i&gt;player&lt;/i&gt;. Some players develop skills in planning, while others develop their skills at improvisation and adapting to any situation they are thrown into. I learned first hand that when all seems lost, if you push, push, push and never give up, it's still possible to win.&lt;/span&gt;&lt;/p&gt;     &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;And yet all that is only a tiny fraction of the lessons I've learned. &lt;i&gt;Street Fighter&lt;/i&gt; is a one-on-one game, so you must rely on yourself to win. You can't mill around while your friends do the work for you. Self-reliance and continuous self-improvement is the only successful road. And yet, I also learned that no man is an island. Our tournament structure has always been open to all comers, so that an undiscovered talent from Idaho who trained secretly in his basement can show up to our biggest tournament and win it all, if he has the skill. No need to qualify or be level 60 in an RPG or any of that. And yet, this mythical person never ever materialized in my 15 years of playing the game. The only way to become good is to play against others who are good. It takes a village to make a champion. You can't turn your back on the whole world because you NEED the community to improve. You must learn and train with them. It's pretty hard to do that without making some friends along the way, too.&lt;/span&gt;&lt;/p&gt;     &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;Another very important lesson was that winning at &lt;i&gt;Street Fighter&lt;/i&gt; is a meritocracy. Your race doesn't matter. Your religion doesn't matter. The only thing that matters in a tournament is your ability to win. The community looks up to those who can win, regardless of ethnicity. There is no substitute for growing up in an environment that cares about results, rather than race. Nothing a teacher or parent could ever say measures up to that life experience about race-relations.&lt;/span&gt;&lt;/p&gt;     &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;There are also a lot of things us &lt;i&gt;Street Fighter&lt;/i&gt; players take for granted. They are truths so self-evident, that we never talk about them because it never even occurs to us that these aren't givens. Here's a few examples: &lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;A fair game does not give material advantages to one player over the other &lt;/span&gt;&lt;/li&gt;&lt;br /&gt;  &lt;li&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;A fair game gives each player equal opportunity to bring whatever legal materials he wants (in our case, you can choose any character you want, no need to grind him to level 60. All players have immediate equal access to all characters.) &lt;/span&gt;&lt;/li&gt;&lt;br /&gt;  &lt;li&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;It's ok (and the entire point!) to bring to the game a) more knowledge than your opponent about the nuances of the game, and b) more skill than your opponent. &lt;/span&gt;&lt;/li&gt;&lt;br /&gt;  &lt;li&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;Time invested should count for nothing in a fair game. It might take me 1 hour to learn a few nuances and gain a certain level of skill and you 1000 hours. The hours don't matter; only the knowledge and skill matter. &lt;/span&gt;&lt;/li&gt;&lt;br /&gt;  &lt;li&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;I'll say it again: winning is a meritocracy. &lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;  &lt;li&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;Finally, playing a fair game is what it's all about. It would never occur to us to play a game where one player gets to do 50% more damage because he has a level 60 Chun Li. &lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;Raph's theory is really holding up for me. &lt;i&gt;Street Fighter&lt;/i&gt; was so fun for me because there so many things to learn. Looking back, these are life lessons that I couldn't do without. From the strategy of the workplace to reading the mind of others, to a sense of fairness, I am rich with reward from my gaming background.&lt;/span&gt;     &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;But lately, Raph's words have really started to scare me. I started to think "What is &lt;i&gt;World of Warcraft&lt;/i&gt; teaching all these kids?" I've played the game since the "Friends and Family" alpha test two years ago, and I've read the forums ever since. I have a very good idea what the game is teaching, and it's downright frightening. Unlike the uniformed parents who are afraid that &lt;i&gt;GTA&lt;/i&gt; is going to ruin our youth, I'm not afraid of the silly facade of &lt;i&gt;World of Warcraft&lt;/i&gt;: I'm afraid of what's it's really all about, deep down! That's a much more powerful and influencing thing than the mere surface (&lt;i&gt;Street Fighter&lt;/i&gt; isn't about cartoon fighting, that's just a surface, too).&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;So let's put the cards on the table. Here is what &lt;i&gt;World of Warcraft&lt;/i&gt; teaches:&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;1. Investing a lot of time in something is worth more than actual skill.&lt;/b&gt; If you invest more time than someone else, you "deserve" rewards. People who invest less time "do not deserve" rewards. This is an absurd lesson that has no connection to anything I do in the real world. The user interface artist we have at work can create 10 times more value than an artist of average skill, even if the lesser artist works way, way more hours. The same is true of our star programmer. The very idea that time &amp;gt; skill is alien.&lt;/span&gt;     &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;2. Time &gt; skill is so fundamentally bad, that I'm still going to go on about it even though I started a new number.&lt;/b&gt; The "honor system" in &lt;i&gt;World of Warcraft&lt;/i&gt; is a disaster that needs to be exposed for health and safety reasons, if nothing else. This system allows players to work their way through the ranks, starting at rank 0 and maxing out at rank 14. Winning in pvp gives you honor points, and at the end of each week, your performance is compared to that of other players, and you gain or lose ranks. Now, losing also gives you points, but not as many. The system overwhelming rewards time spent playing, rather than skill.&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;What is the health and safety danger I spoke of? You might think that if you waltz into this honor system, and perform better (which in this case mainly means you played longer) than everyone else on your entire server, that you would become rank 14. Not by a long shot. Your gains are capped each week, so it will take months and months to gain rank 14. Once you get up to rank 10, you are now competing against people who play the game 10 hours per day and up. There is no limit to how much a person can play, so players are driven to play every waking moment (forget having a job or social life) for fear that if they don't, some OTHER player will do so and be ahead in rank.&lt;/span&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;br /&gt;The idea that time &gt; skill has gone from a merely fundamentally bad idea, to being actually dangerous, addicting people to the point of fatigue and death. No wonder China's new laws about MMOs are addressing this problem. MMO games must only award players full experience points for the first three hours of each day, half experience for the next two hours, and no experience after five hours. (Logging off for at least 5 hours will reset the system.)&lt;/span&gt;     &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;3. Group &gt; Solo.&lt;/b&gt; You can forget self-reliance, because you won't get far in &lt;i&gt;World of Warcraft&lt;/i&gt; without a big guild. By design, playing alone (even if you are the best player in the world) will get you worse loot than if you always play in 5-man dungeons. If you always play in 5-man dungeons, you'll always get worse loot than if you play in 40-man raids. The player base has been hit over the head for so long with this notion of 40-man raids, that players are taking that as given. I see so many people who have been fooled into thinking this is justified, that it actually scares me. They think that you shouldn't be allowed to get good loot unless you do something with 39 other people, because that's harder. Coordinating 40 people &lt;i&gt;is&lt;/i&gt; hard, but so is winning a &lt;i&gt;Street Fighter&lt;/i&gt; tournament, which you have to do by yourself. Some personality types &lt;i&gt;want&lt;/i&gt; to do things with 39 other people, but my personality type certainly doesn't. I have to wonder why the 40 person raids have good loot at all. To me, doing something yourself is far more valuable, and a much more interesting test than getting 40 people to coordinate fairly mundane tasks.&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;Unfortunately, the game offers no difficult solo content leading to good loot. (Note to picky readers: there is some, but it's soooo far out of whack with raid rewards that we can safely ignore it, the same way Blizzard does.) The designers must be so extraverted, that they can't fathom the introvert point of view.&lt;/span&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;4. Group &gt; Solo.&lt;/b&gt; I'm not done with this yet. As an introvert, I'm pretty outraged that this game is marginalizing my entire personality type. The developers repeatedly confirm that 40-man raids deserve the most powerful items. Many of the players are brainwashed by this poor assumption, often saying "It's an MMO, of course you have to group with 40 other people do accomplish anything." Ironically, &lt;i&gt;World of Warcraft&lt;/i&gt; was originally founded on exactly the opposite idea. The game started off by saying that &lt;i&gt;EverQuest&lt;/i&gt; had that philosophy, and that &lt;i&gt;Warcraft&lt;/i&gt; will not. So much for that.&lt;/span&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;br /&gt;Here's an obvious point that is taken for granted by posters on &lt;a href="http://terranova.blogs.com/"&gt;http://terranova.blogs.com/&lt;/a&gt;, but completely lost on about half the &lt;i&gt;World of Warcraft&lt;/i&gt; forums: playing by yourself in MMO is perfectly valid thing to do. You are part of the player-driven economy. You see a living world around you with people doing their business, laughing together, and arguing. You can group with people when you like, or not if you don't feel like it. It's an experience wholly different than a single-player game, and no serious person could think otherwise. The best way to put it is that it captures the concept of "being alone together" with other people. Going to a movie by yourself so you share the experience with the others in the audience. Going to a study hall where other people are studying, rather than staying in your room alone. There is a very big demand for the ability to "be alone together" in a shared social environment that &lt;i&gt;allows&lt;/i&gt; grouping and social interaction, but does not &lt;i&gt;force&lt;/i&gt; it by making almost all end-game content in the form of 40-man raids.&lt;/span&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;&lt;br /&gt;&lt;br /&gt;Warcraft&lt;/i&gt;—maybe accidentally—hit upon this concept, and now seems spit on it and all those who appreciate it. If a Blizzard developer read this, his PR department would say they are not spitting on this play-style, but unfortunately the game design speaks louder than words. "Spit on" is exactly how I feel. But far worse is the idea that millions of children are learning that doing things on your own is bad. Albert Einstein accomplished far more in the field of physics by himself during off-time as a patent clerk than a 40-man raid of so-so physicists ever would. I want little Johnny in Idaho to learn that lesson, but he sure won't find it in &lt;i&gt;World of Warcraft&lt;/i&gt;. 40 mundane people with a lot of time would put Albert Einstein to shame any day of the week in this game.&lt;/span&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;5) Guilds.&lt;/b&gt; The tools for creating and maintaining a guild in &lt;i&gt;World of Wacraft&lt;/i&gt; seem benevolent enough. After all, they encourage cooperation. Unfortunately, they create a social situation totally alien to me in the real world: a constant "us vs them" mentality. In the real world, I am part of many different communities, and I have varying levels of influence and seniority in each. I'm fairly prominent with &lt;i&gt;Street Fighter&lt;/i&gt; players, and have a lot of influence in how national tournaments are run. I'm known by about 0.01% of &lt;i&gt;Magic: the Gathering&lt;/i&gt; players, but I do put my toe into their pond a fair amount. Meanwhile, in &lt;i&gt;Warcraft&lt;/i&gt;, I live in a world of "guild-only events." You're either with a guild, or you're nobody to them. I can't imagine being in only one IRC (chat) channel at a time, or choosing only one gaming community, yet I can only join one guild at a time. It's a very weird social environment with the same dangers as nationalism and flag-waving.&lt;/span&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;6) The Terms of Service.&lt;/b&gt; The very idea of using the terms of service as the de facto way to enforce a certain player-behavior goes against everything I've learned. A game should be a system of rules that allow the player to explore. If the player finds loopholes, then the game developer should fix them. It's never, ever the player's fault: it's the game developer's fault. People who currently make deals with enemy faction (Horde or Alliance ) to trade wins in battleground games are not really at fault. They are playing in a system that forces anyone who wants to be rank 14 to do exactly that. A line in the Terms of Service saying that you shouldn't behave this way changes nothing, and teaches nothing.&lt;/span&gt;&lt;/p&gt;     &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;Or consider the humorous example of Lord Kazzak. He is an "outdoor raid boss." That means he's a big monster that wanders round the world, and you need 40 people to kill him. You don't get to go into your own instanced dungeon to fight your own personal copy of this guy; there is one wandering around the server and you all compete to kill him so you can get his good loot. When Lord Kazzak was added to the game, Blizzard also added a list of Terms of Service rules that would make your head spin. None of these rules were hard-coded; they were all "squishy" rules added on top of the actual game rules. And now for your reading enjoyment, the Lord Kazzak Official Rules of Engagement (I did not make these up; they are real!):&lt;/span&gt;&lt;br /&gt;  &lt;/p&gt;     &lt;blockquote&gt;&lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;This policy is an extension of the current in-game harassment policies.&lt;/span&gt;&lt;/p&gt;       &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;PvE Ruleset. &lt;/b&gt;&lt;/span&gt;&lt;/p&gt;       &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;When a group of players has engaged Lord Kazzak, any other players interfering in the encounter may be given a warning, regardless of faction, as in the examples below:&lt;/span&gt;&lt;/p&gt;       &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;A group of Alliance characters has legitimately engaged Lord Kazzak and a Horde character engages Lord Kazzak as well (Horde player receives a warning). &lt;/span&gt;&lt;/p&gt;       &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;A group of Horde characters has legitimately engaged Lord Kazzak and a Horde character engages Lord Kazzak as well (the second Horde player receives a warning).&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;  &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;PvP Ruleset. &lt;/b&gt;&lt;/span&gt;&lt;/p&gt;       &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;When a group of players has engaged Lord Kazzak, any same-faction players interfering in the encounter may be given a warning as in the examples below.&lt;/span&gt;&lt;/p&gt;       &lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;All other possibilities to join the battle are allowed. &lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;A group of Alliance characters has legitimately engaged Lord Kazzak and Alliance character engages Lord Kazzak as well to disrupt this raid without any PvP solution for the Alliance group (the second Alliance player receives warning).&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;Here's some more things that will get you banned:&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;“Playing too much," using a rogue/warlock combo to lure bosses too far from their spawn points, fighting on rooftops, entering unfinished areas (why are they accessible at all?), buying gold or items on eBay (eventually the courts will probably overrule them on this), collaborating with the other faction in battlegrounds, "using terrain exploits to your advantage," player-created casinos (that merely use the in-game "/random" command), player-created bingo games, profanity (even though there is an in-game language filter, to say nothing of free speech), posting on forums about whether a guild is full of Blizzard employees, posting on the forums about why you were banned for posting about something seemingly constructive, advertising a gay and lesbian friendly guild that's a safe haven from the endless use of the words “gay” and “fag” in the general chat channels, having a name such as "JustKidding," "CmdrTaco," "TheAthiest," or "roflcopter"... and a whole lot more things, too.&lt;/span&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;br /&gt;These examples go on and on, but the basic idea here is that Blizzard treats the players like little children who need a babysitter. There are mountains of rules in the terms of service that tell you that you shouldn't do things that you totally &lt;i&gt;can&lt;/i&gt; do in the game if you want. Why they don't just alter their design and code so you can't do these things is beyond me. But this mentality is drilled into the players to the point that they start believing that it's ok. They start believing that it's not ok to experiment, to try out anything the game allows in a non-threatening environment. Well—that's a dangerous thing. That's the point at which the game stops being "fun" by Raph Koster's definition, and it's also the point at which the game can no longer teach. The power of games is that they empower a player to try all the possibilities that he can think of that the game rules allow, not that they have pages of "rules of conduct" that prevent you from creative thinking.&lt;/span&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/ss2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/ss2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-weight: bold;"&gt;Group &gt; Solo?&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;But we all know that &lt;i&gt;World of Warcraft&lt;/i&gt; hasn't really stopped teaching. Although it's ability to teach is highly impaired by the entire "Terms of Service" approach, it's still teaching literally millions of children that time spent is more important than ability and that group activities are strictly superior to personal improvements and self-reliance.&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Verdana,Arial,Helvetica,sans-serif;"&gt;This problem is so troubling, that I feel a personal need to take action. The only thing I can think to do, though, is to design an MMO that teaches the right things. Look for that on store shelves in 2012 or so. For my next trick, I will write a proper Terms of Service for an MMO. Stay tuned.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;-David Sirlin, February 22, 2006, Gamasutra&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://www.gamasutra.com/features/20060222/sirlin_01.shtml"&gt;http://www.gamasutra.com/features/20060222/sirlin_01.shtml&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-114069915591356930?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/114069915591356930/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=114069915591356930&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114069915591356930'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114069915591356930'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/02/world-of-warcraft-teaches-wrong-things_23.html' title='World of Warcraft Teaches the Wrong Things'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-114069912238484239</id><published>2006-02-23T13:51:00.001+01:00</published><updated>2006-02-23T13:52:02.556+01:00</updated><title type='text'>World of Warcraft Teaches the Wrong Things</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Open Letter to Blizzard Entertainment—Speech Policy for &lt;/span&gt;&lt;span style="font-weight: bold;" class="caps"&gt;GLBT &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;guilds in World of Warcraft&lt;/span&gt;&lt;p&gt;&lt;/p&gt;Recently, Sara Andrews, a player in &lt;a href="%20http://www.blizzard.com/%20"&gt;Blizzard Entertainment&lt;/a&gt;’s &lt;a href="%20http://www.worldofwarcraft.com/%20"&gt;World of Warcraft&lt;/a&gt; (WoW) recruited for a Gay, Lesbian, Bisexual and Transexual (GLBT) Friendly guild in the general chat channel on the Shadowmoon server.  She was reported to a Game Master by another player, and subsequently sanctioned for “Harassment – Sexual Orientation”.  Under the &lt;a href="%20http://www.worldofwarcraft.com/legal/termsofuse.html"&gt;Terms of Use&lt;/a&gt; of WoW, it is forbidden to transmit offensive material, including abusive or sexually explicit material.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Ms Andrews was given a warning not to undertake this again.  She assumed this was a mistake, but Blizzard confirmed that the sanction and the punishment would stand.  An official from Blizzard &lt;a href="%20http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&amp;t=6847462&amp;amp;tmp=1#post6847462"&gt;responded&lt;/a&gt;:&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;blockquote&gt;“To promote a positive game environment for everyone and help prevent such harassment from taking place as best we can, we prohibit mention of topics related to sensitive real-world subjects in open chat within the game, and we do our best to take action whenever we see such topics being broadcast. This includes openly advertising a guild friendly to players based on a particular political, sexual, or religious preference, to list a few examples. For guilds that wish to use such topics as part of their recruiting efforts, our Guild Recruitment forum, located at our community Web site, serves as one open avenue for doing so.” &lt;/blockquote&gt;&lt;br /&gt;As a result of public comments about this issue, Blizzard has reversed its decision and has privately communicated to Ms Andrews that no punishment will stem from this incident.  It also has privately indicated that it is reviewing its sexual harassment policy.  It has issued no public statement about the issue.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;We write this letter as educators, journalists, writers and players interested in the development of virtual worlds like World of Warcraft.  We congratulate Blizzard on the courage to rescind its initial decision, and urge it to make a formal announcement that they were wrong to make it. The decision to sanction and punish Ms Andrews was wrong as a narrow matter of interpretation, and as a general principle of policy for WoW and other virtual worlds.  &lt;/p&gt;&lt;br /&gt;&lt;a name="more"&gt;&lt;/a&gt;&lt;p&gt;The WoW Terms of Use provide as follows.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;blockquote&gt;“When engaging in Chat in World of Warcraft, or otherwise utilizing World of Warcraft, you may not…[t]ransmit or post any content or language which, in the sole and absolute discretion of Blizzard Entertainment, is deemed to be offensive, including without limitation content or language that is unlawful, harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, hateful, sexually explicit, or racially, ethnically or otherwise objectionable, nor may you use a misspelling or an alternative spelling to circumvent the content and language restrictions listed above” &lt;/blockquote&gt;&lt;br /&gt;Blizzard does not monitor all chat, and instead only punishes the author of offensive chat when it is reported by another player.  In order to reduce the number of reports it must investigate, and to make sense of what is “offensive”, Blizzard only punishes chat which other players might reasonably find offensive.  In explaining why it punished Ms Andrews Blizzard indicated that,&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;“Many people are insulted just at the word ‘homosexual’ or any other word referring to sexual orientation”. &lt;/blockquote&gt;&lt;br /&gt;We understand that Blizzard was seeking to defuse the potential for harassment and &lt;a href="http://en.wikipedia.org/wiki/Griefing"&gt;griefing&lt;/a&gt;, but this justification is both wrong and extremely damaging. Let us be clear here: we &lt;i&gt;are not&lt;/i&gt; saying that homophobic people should like gay people, or that they should accept gay marriage, or any other hot-button issue within modern American life.  We &lt;i&gt;are&lt;/i&gt; saying that it is inappropriate for Blizzard to characterize the mere mention of homosexuality as an insult to those who hear it.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;It is not possible for Blizzard to claim that it sanctions any mention of the “offensive” categories mentioned in their Terms of Use.  If that were the case then we would not see language that is “harmful, threatening, abusive, harassing, defamatory, vulgar, obscene…”  But the general chat channel of WoW is an extremely open communication environment, that is routinely threatening, abusive and vulgar, not to mention misogynistic and homophobic.  This may or may not be regrettable, but it seems to be part of the game and is now widely accepted to use vulgar language in describing encounters with other factions, or to note that a particular sword is “gay” or that a character is a “fag”.  Blizzard does not sanction the routine use of homophobic and misogynistic insults, nor does it sanction all manner of vulgar and abusive trash talk.  They should not sanction the mention of the existence of a &lt;span class="caps"&gt;GLBT&lt;/span&gt;-friendly guild.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;We are greatly relieved that Blizzard appears to have changed its decision in this specific case, although it is not clear what Blizzard’s general policy is in relation to these sorts of issues.  We urge Blizzard to make a public statement that the mention of homosexuality in general chat is not offensive.  Beyond this, we also suggest that Blizzard investigate ways of making WoW more inclusive for &lt;span class="caps"&gt;GLBT &lt;/span&gt;guilds and players.  WoW is a remarkable place, and we believe that it points to the future of networked communities and communications. Blizzard is supportive of gay players and guilds, and has the difficult job of balancing the interests and playstyles of millions of players. Usually it does an excellent job of this. But its decision in this case was wrong, and as a leader in the development of virtual worlds it should make a public statement to this effect.  &lt;/p&gt;&lt;br /&gt;&lt;p&gt;It would be deeply regrettable if incidents such as this were ignored, when they might be used to explore how we can live together within the virtual worlds.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Signed&lt;/p&gt;&lt;p&gt;&lt;b&gt;danah boyd&lt;/b&gt;, School of Information, University of California, Berkeley&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gordon Calleja&lt;/b&gt;, Victoria University of Wellington, New Zealand&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Julian Dibbell&lt;/b&gt;, Author &lt;i&gt;My Tiny Life&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Roger Fouts&lt;/b&gt;, Ph.D., Professor of Psychology&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Dan Hunter&lt;/b&gt;, Ph.D., Assistant Professor, The Wharton School, University of Pennsylvania&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Elizabeth Lane Lawley&lt;/b&gt;, Ph. &lt;span class="caps"&gt;D.,&lt;/span&gt; Associate Professor of Information Technology &amp; Director of the Lab for Social Computing, Rochester Institute of Technology&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Thomas M. Malaby&lt;/b&gt;, Ph.D., Associate Professor of Anthropology, University of Wisconsin-Milwaukee&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ross Mayfield&lt;/b&gt;, &lt;span class="caps"&gt;CEO,&lt;/span&gt; Socialtext&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Bart Simon&lt;/b&gt;, Associate Professor, Department of Sociology and Anthropology, Concordia University, Montreal, Quebec&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Douglas Thomas&lt;/b&gt;, Associate Professor, Annenberg School for Communication, University of Southern California&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Kevin Werbach&lt;/b&gt;, Assistant Professor, The Wharton School, University of Pennsylvania &amp;amp; Founder, Supernova Group &lt;span class="caps"&gt;LLC&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;February 8, 2006&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://terranova.blogs.com/terra_nova/2006/02/open_letter_to_.html"&gt;An Open Letter to Blizzard Entertainment&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.play-girlz.com/blizzard-gives-the-cold-shoulder-to-glbt-friendly-guild/" rel="bookmark" title="Permanent Link to Blizzard Gives the Cold Shoulder to GLBT-Friendly Guild"&gt;Blizzard Gives the Cold Shoulder to GLBT-Friendly Guild&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-114069912238484239?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/114069912238484239/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=114069912238484239&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114069912238484239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114069912238484239'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/02/world-of-warcraft-teaches-wrong-things.html' title='World of Warcraft Teaches the Wrong Things'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-114069909360171057</id><published>2006-02-23T13:51:00.000+01:00</published><updated>2006-02-23T13:51:34.016+01:00</updated><title type='text'>Blizzard Made Me Change My Name</title><content type='html'>&lt;div class="intro"&gt;    My Azgalor Paladin is running through Stormwind when I get a message from a GM proclaiming that my account is in violation of Blizzard policy and I must change my nickname.  I try to find out more information, but I am kicked from the game.  I have been CmdrTaco since April, but when I log in, I choose the new name: Violated.  This experience has brought up a host of feelings on matters of virtual identity and virtual worlds.   &lt;/div&gt;                  &lt;div class="full"&gt;   &lt;p&gt;First of all, the reason that my account is in violation is that my name contains a title prefix.  It took dozens of inquiries to get that explained. 'Cmdr' is the problem.  I'm told that since the game has an internal honor system with titles, my name is not allowed.  Never mind the fact that 'Cmdr' is not one of their titles. Never mind that countless other titles abound in the game: Mr, Sir, Sensei.  Am I in violation of their policy?  Probably.  Is the policy stupid, meaningless, or inconsistent? I think so, but that's not really why I'm writing this.  &lt;/p&gt; &lt;p&gt;I've been using 'CmdrTaco' online for around a decade now.  It predates the existence of this website.  It has followed me from game to game, both local, networked, and massive.  My only problem with it is that as Slashdot grew in popularity, I started finding places where an impostor has taken it.  I was excited when I was able to get it in Warcraft. It's like a warm blanket.  It's stupid I know, but it's mine.  &lt;/p&gt; &lt;p&gt;But Blizzard chose to take it from me.  Now let me be clear: this is certainly their right: They own the dice and the board and the rulebooks, and I only play in their world.  But If the US Government told me to change my name... let's say Congress passed a law making it illegal to have a first name that is a verb (Don't laugh, the White House cease and desisted The Onion!) Well I guess 'Rob' would have to go.  My friends would still recognize me: I'd still have the same face, address, and social security number. I'd just have a cool new name like "Captain Fantastic Malda".  With a name like that, the auto mechanics would never try to rip me off!  &lt;/p&gt; &lt;p&gt;In this virtual world, two levels gives me a couple new pieces of armor, and suddenly I am unrecognizable to anyone who may have run an instance with me.  In guild chat, I am a total stranger to people I may have chatted with for months.  My history with other players has been erased.  It almost makes me wish that I spent my first 45 levels ninja looting!  &lt;/p&gt; &lt;p&gt;It's not like Blizzard decided to change gameplay dynamics.  I spend a lot of time working on the Slashdot moderation system, and I never have any problem changing any "Rule" in the system if I believe it will improve the overall functionality of the whole system.  If blizzard wants to make my mace have 5 less DPS and 3 less stamina because it's unbalanced, well I can accept that.  Balancing gameplay is really hard. But in a massive multiplayer game, your name is different- that isn't about balance, it's about identity.  &lt;/p&gt; &lt;p&gt;A friend of mine actually quit Everquest over a forced name change. His name was Marilyn Hanson and while fighting something he was disconnected without warning.  When he returned, his name had been changed to a randomly generated one.  When he asked GM, he was told that he could not have celebrity name.  When my friend asked who Marilyn Hanson was, the GM could not answer, but instead just said arguing wouldn't matter.  My friend quit EQ that day.   &lt;/p&gt; &lt;p&gt;I don't think I'll quit WoW over this, but I will take away some lessons. The GM I talked to had a nickname of something like Lathanian. I found this disconcerting.  If you were arrested by Officer Snuggles or found guilty by the honorable Judge Lawtron, it's hard to take that seriously.  In this case 'Punishment' is being dealt. A real human is wearing a shroud of anonymity and handing out the bitchslap to a total stranger.  That really makes the whole experience even more dehumanizing.  In a massive virtual world, we're still people.  &lt;/p&gt; &lt;p&gt;You don't see names and faces, which is why you'll see a 60 corpse camp a 30.  When you don't see the real person on the other side, the tendency is just to forget.  You expect it from opposing factions- but it feels different when it's the GM.  Personally this is something I struggle with in my work too.  You deal with a hundred support requests and it starts becoming abstract.  Unreal.  Virtual.  I doubt it's much different if you work at the support counter at a retail store, but I think it's easier to forget when the only communication is chat.  &lt;/p&gt; &lt;p&gt;Second, the GMs at blizzard really have no power.  I asked for contact information.  For email information.  For names.  For an appeal. To talk to a supervisor.  And the best they would give me  was the generic help phone line or a mailing address.  Like with a stamp!  I was told that almost every question I asked was unanswerable in game.  I gave an email address but they never emailed.  They wouldn't even tell me what was wrong with my nickname until after a half dozen inquiries of why.  You have really no recourse against a GM.  That scares me.  &lt;/p&gt; &lt;p&gt;Lastly, I didn't really realize that I was so attached to my nickname. It's not because I'm "Famous"- We have a lot of readers, but these days very few actually know who I am.  And of those, the percentage of people who play warcraft, and are alliance, and on azgalor... well it is very tiny.  As CmdrTaco I probably had a total of 5 people actually recognize my nickname (and nobody ever gave me gold because they read Slashdot!). As Violated, nobody ever will recognize me for my day job.  But that's really not what bugs me.  I was really attached to my name.  This character bounded through Azgalor slaying monsters and meeting new people.  Now that character is erased and another character stands in its place.  Same armor.  Same class.  But different somehow.  I like my nickname.  I wish I had it on every system I used.  I'm annoyed that someone else registered my nickname on gmail before I could.  It's always the first name I try when a system asks me to create an account. I feel strangely possessive about it.  I doubt I'm alone in being attached to a pseudonym.  And I feel kind of stupid admitting it.&lt;/p&gt;  &lt;p&gt;Anyway, I've said my piece on the subject.  And just to be clear, I'm not really mad at Blizzard.  I think what they did was needless and inconvenient, but not evil.   Their policy may be silly, but I still was in violation of it, so I guess I got what I deserved.  But I wonder about others.  And not just in Warcraft, on any online forum.  I wonder about our attachment to virtual names.  And if nothing less, it will make me take changes in Slashdot a little more seriously next time.&lt;/p&gt;  &lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;"&gt;-&lt;/span&gt;&lt;a style="font-style: italic;" href="http://cmdrtaco.net/"&gt;CmdrTaco&lt;/a&gt;&lt;span style="font-style: italic;"&gt;, October 26 2005, Slashdot&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://games.slashdot.org/article.pl?sid=05/10/26/142243&amp;tid=166&amp;amp;tid=10"&gt;Blizzard Made Me Change My Name&lt;/a&gt;&lt;br /&gt;&lt;a href="http://terranova.blogs.com/terra_nova/2005/10/cmdrtaco_violat.html"&gt;Comments about this on Terranova&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-114069909360171057?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/114069909360171057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=114069909360171057&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114069909360171057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/114069909360171057'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/02/blizzard-made-me-change-my-name.html' title='Blizzard Made Me Change My Name'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113954195205614514</id><published>2006-02-10T04:25:00.000+01:00</published><updated>2006-02-10T04:25:53.750+01:00</updated><title type='text'>Why WoW is a bad game, reason #8</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;Lack of content updates&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:100%;"&gt;If you've been around World of Warcraft since the early alpha of 2003, you'll know that there haven't really been any major content updates to the game ever since, and that's three years ago. Let's start out to show the most recent addition to the content of World of Warcraft, Ahn'Quiraj.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Ahn%27Quiraj1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Ahn%27Quiraj1.jpg" alt="" border="0" /&gt;&lt;/a&gt;Inside of the Ahn'Quiraj temple, alpha&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Ahn%27Quiraj2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Ahn%27Quiraj2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Inside of todays Ahn'Quiraj temple, which have looked the same since the release of World of Warcraft&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Ahn%27Quiraj3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Ahn%27Quiraj3.jpg" alt="" border="0" /&gt;&lt;/a&gt;Ahn'Quiraj temple outside. The picture is from alpha, and it looked the same until patch 1.8.0, 10 october 2005&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Ahn%27Quiraj.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Ahn%27Quiraj.jpg" alt="" border="0" /&gt;&lt;/a&gt;This is the "new" look Ahn'Quiraj got in 1.8.0 and that was later released as a "new" instance in 1.9.0, january 2006.&lt;br /&gt;&lt;blockquote  style="font-family:arial;"&gt;&lt;span style="font-size:85%;"&gt;"Players will have to complete a world event of massive proportions before they can open the Gates of Ahn'Qiraj on their realm."&lt;/span&gt;&lt;/blockquote&gt;&lt;/div&gt; It was said that alliance and horde would need to cooperate together in a epic world event to open the gates. The epic event turned out to be that both sides would need to gather a insane amount of random resources. Let's take a look at the instance lists for the different versions of World of Warcraft.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Alpha version 5.3&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dec 11 2003&lt;/span&gt;&lt;br /&gt;&lt;ul  style="font-family:arial;"&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;0, Azeroth&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;1, Kalimdor&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;2, UnderMine&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;13, test (Testing)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;17, Kalidar&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;25, ScottTest (Scott Test)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;29, Test (CashTest)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;30, PVPZone01&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;33, Shadowfang&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;34, StormwindJail&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;35, StormwindPrison&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;36, DeadminesInstance&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;37, PVPZone02&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;42, Collin (Collin's Test)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;43, WailingCaverns (WailingCavernsInstance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;44, Monastery (MonasteryInterior)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;47, RazorfenKraulInstance (RazorfenKraul)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;48, Blackfathom (Blackfathom Instance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;70, Uldaman (Uldaman Instance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;90, GnomeragonInstance&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;109, SunkenTemple (SunkenTempleInstance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;129, RazorfenDowns (RazorfenDownsInstance)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;Release version 1.1.0&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Nov 07 2004&lt;/span&gt;&lt;br /&gt;&lt;ul  style="font-family:arial;"&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;0, Azeroth (Eastern Kingdoms)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;1, Kalimdor&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;13, test (Testing)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;25, ScottTest (Scott Test)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;29, Test (CashTest)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;30, PVPZone01&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;33, Shadowfang&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;34,  StormwindJail&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;35, StormwindPrison&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;36, DeadminesInstance&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;37, PVPZone02 (Crush the Alliance!)&lt;br /&gt;(Defend yourself from the onslaught of the Horde!)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;42, Collin (Collin's Test)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;43, WailingCaverns (WailingCavernsInstance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;44, Monastery (MonasteryInterior)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;47, RazorfenKraulInstance (RazorfenKraul)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;48, Blackfathom (Blackfathom Instance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;70, Uldaman (Uldaman Instance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;90, GnomeragonInstance (GnomeragonInstance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;109, SunkenTemple (SunkenTempleInstance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;129, RazorfenDowns (RazorfenDownsInstance)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;169, EmeraldDream (Emerald Dream)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;189, MonasteryInstances&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;209, TanarisInstance (Zul'farrak)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;229, BlackRockSpire (Blackrock Upper Instance)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;230, BlackrockDepths (Blackrock Lower Instance)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;249, OnyxiaLairInstance (Onyxias Lair Instance)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;269, CavernsOfTime (Caverns of Time)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;289, SchoolofNecromancy (School of Necromancy)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;309, Zul'gurub&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;329, Stratholme&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;349, Mauradon&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;369, DeeprunTram (Deeprun Tram)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;389, OrgrimmarInstance&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;409, MoltenCore (Molten Core)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;429, DireMaul (Dire Maul)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;449, AlliancePVPBarracks (Alliance PVP Barracks)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;450, HordePVPBarracks (Horde PVP Barracks)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;451, development (Development Land)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;There were quite few new instances that was added to the game files compared with a year earlier. Maraudan was released 18th december 2004, and followed by Dire Maul soon after. Note the removal of Undermine, although it was just water. Another interesting instance that got removed from the alpha was Kalidar.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Kalidar_WDL.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Kalidar_WDL.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Kalidar.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Kalidar.jpg" alt="" border="0" /&gt;&lt;/a&gt;Kalidar&lt;br /&gt;&lt;br /&gt;instance from alpha, looks like a battleground&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Release version 1.9.3&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;Feb 07 2006&lt;/span&gt;&lt;br /&gt;&lt;ul  style="font-family:arial;"&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;0, Azeroth (Eastern Kingdoms)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;1, Kalimdor&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;13, test (Testing)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;25, ScottTest (Scott Test)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;29, Test (CashTest)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;30, PVPZone01 (Alterac Valley)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;33, Shadowfang&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;34, StormwindJail&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;35, StormwindPrison&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;36, DeadminesInstance&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;37, PVPZone02 (Azshara Crater)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;42, Collin (Collin's Test)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;43, WailingCaverns (WailingCavernsInstance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;44, Monastery (MonasteryInterior)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;47, RazorfenKraulInstance (RazorfenKraul)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;48, Blackfathom (Blackfathom Instance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;70, Uldaman (Uldaman Instance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;90, GnomeragonInstance (GnomeragonInstance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;109, SunkenTemple (SunkenTempleInstance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;129, RazorfenDowns (RazorfenDownsInstance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;169, EmeraldDream (Emerald Dream)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;189, MonasteryInstances&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;209, TanarisInstance (Zul'farrak)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;229, BlackRockSpire (Blackrock Upper Instance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;230, BlackrockDepths (Blackrock Lower Instance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;249, OnyxiaLairInstance (Onyxias Lair Instance)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;269, CavernsOfTime (Caverns of Time)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;289, SchoolofNecromancy (School of Necromancy)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;309, Zul'gurub&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;329, Stratholme&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;349, Mauradon&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;369, DeeprunTram (Deeprun Tram)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;389, OrgrimmarInstance&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;409, MoltenCore (Molten Core)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;429, DireMaul (Dire Maul)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;449, AlliancePVPBarracks (Alliance PVP Barracks)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;450, HordePVPBarracks (Horde PVP Barracks)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;451, development (Development Land)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;469, BlackwingLair (Blackwing Lair)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;489, PVPZone03 (Warsong Gulch)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;509, AhnQiraj (Ahn'Qiraj)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;529, PVPZone04 (Arathi Basin)&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;531, AhnQirajTemple (Ahn'Qiraj Temple)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;Now there's only five new instances compared with over a year ago, and all of them (except Ahn'Quiraj and it's temple) have been completed within the game files since atleast april 2005. Alterac Valley (PVPZone01) and Warsong Gulch (PVPZone03) was released june 2005, and Alterac Valley had already existed over 1 year and a half.&lt;br /&gt;&lt;br /&gt;Blackwing Lair was released july 2005, atleast over three months since its existance. One of the oldest battlegrounds, Azhara Crater (PVPZone02) haven't yet been released due of this date and it has been in the game for 2 years already.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/azhara_map.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/azhara_map.jpg" alt="" border="0" /&gt;&lt;/a&gt;A old map of Azhara Crater&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/azhara5.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/azhara5.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/azhara3.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/azhara3.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/azhara4.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/azhara4.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/azhara1.1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/azhara1.1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/azhara2.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/azhara2.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;Azhara Crater, as it looks today&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Battleground1.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Battleground1.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Battleground2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Battleground2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Two other battleground like places, found within Kalidar minimap files. They got a resemblance with Arathi Basin and Alterac Valley.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e)   {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Zul%27Gurub.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Zul%27Gurub.jpg" alt="" border="0" /&gt;&lt;/a&gt;Zul'Gurub, December 2003&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Zul%27Gurub.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Zul%27Gurub.jpg" alt="" border="0" /&gt;&lt;/a&gt;The final look for Zul'Gurub, november 2004, but it was released almost a year later in september 2005&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e)   {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWHousing3.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWHousing3.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;Player housing was tested during the alpha of World of Warcraft. It has since then been abandoned and will most likely never be touched again.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/HumanLevelOne.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/HumanLevelOne.jpg" alt="" border="0" /&gt;&lt;/a&gt;World of Warcraft\Data\World\wmo\PlayerHousing\HumanHumanLevelOneTest.wmo.MPQ from the alpha&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/HumanLevelThree.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/HumanLevelThree.jpg" alt="" border="0" /&gt;&lt;/a&gt;World of Warcraft\Data\World\wmo\PlayerHousing\HumanHumanLevelThreeTest.wmo.MPQ from the alpha&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/GuildHouseA.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/GuildHouseA.jpg" alt="" border="0" /&gt;&lt;/a&gt;This house is called GuildHouseA, could it've been intended for player guilds at first and later scrapped? This particular house can be found on GM Island.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/GuildHouseB.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/GuildHouseB.jpg" alt="" border="0" /&gt;&lt;/a&gt;GuildHouseB, can be found at Ravenholdt Manner&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Ironforge2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Ironforge2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Ironforge had two elevators that looked like those in the undercity, one leading down to Gnomeregan and the other one leading to Old Ironforge.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Ironforge3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Ironforge3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Ironforge1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Ironforge1.jpg" alt="" border="0" /&gt;&lt;/a&gt;Ironforge during alpha, with bridges within the city&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Ironforge.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Ironforge.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Ironforge2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Ironforge2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Ironforge at the release of World of Warcraft, without the bridges&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Westfall1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Westfall1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Westfall2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Westfall2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Westfall3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Westfall3.jpg" alt="" border="0" /&gt;&lt;/a&gt;Westfall lighthouse and it's changes through the early versions of World of Warcraft&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Westfall.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Westfall.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;This became the final look of the Westfall lighthouse&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e)   {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Designer%20Island1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Designer%20Island1.jpg" alt="" border="0" /&gt;&lt;/a&gt;Designer Island, most probably the prefab for Westfall, were on the same map as Azeroth but far northeast, beyond the edge of the map. Later on they added the Dragon Isles (three Onyxia like caves) and a Naga temple there.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Designer%20Island%20Map.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Designer%20Island%20Map.jpg" alt="" border="0" /&gt;&lt;/a&gt;The map of Designer Island during the alpha, and as you can clearly see it's a replica of Westfall&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Naga%20temple.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Naga%20temple.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Naga%20temple2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Naga%20temple2.jpg" alt="" border="0" /&gt;&lt;/a&gt;The Naga temple that got added to Designer Island at the release of World of Warcraft&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Designer_island_new_map.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Designer_island_new_map.jpg" alt="" border="0" /&gt;&lt;/a&gt;And a updated map of how Designer Island looks like today, with the three Dragons Isles leading out of the left part of the picture&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/programmer_island_map.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/programmer_island_map.jpg" alt="" border="0" /&gt;&lt;/a&gt;Map of Programmer Island during the alpha&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Programmer Island, the prefab for Elwynn Forest, was also once part of Azeroth (northwest outside the map), but got instanced along with Designer Island into the Developer Instance (451) at the retail release of World of Warcraft.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/programmer_island.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/programmer_island.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Programmer%20Island2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Programmer%20Island2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_082504_104027.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_082504_104027.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_082504_104309.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_082504_104309.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_082504_105048.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_082504_105048.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Programmer%20Island1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Programmer%20Island1.jpg" alt="" border="0" /&gt;&lt;/a&gt;Around patch 1.9.0 they removed "Chow is my love monkey" from Programmer Island, due to reasons unknown&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_082504_105200.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_082504_105200.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Scholomance2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Scholomance2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Scholomance.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Scholomance.jpg" alt="" border="0" /&gt;&lt;/a&gt;Scholomance, or School of Necromancy as it was named back then, and as with all the unfinished instances during the alpha, the dark portal had to act as a placeholder.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Scholomance.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Scholomance.jpg" alt="" border="0" /&gt;&lt;/a&gt;Scholomance as it looks today&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt; &lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();}   catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/EasternPlaguelandsInBetaBeforeItOpened.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/EasternPlaguelandsInBetaBeforeItOpened.jpg" alt="" border="0" /&gt;&lt;/a&gt;A gryphon master during alpha, during the time that the gryphons was still being developed&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Guardian%20of%20Blizzard.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Guardian%20of%20Blizzard.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Western%20Plaguelands.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Western%20Plaguelands.jpg" alt="" border="0" /&gt;&lt;/a&gt;The entrance to Western Plaguelands from Trisfal Glades, was blocked off by Guardians of Blizzard to prevent players to enter the unfinished zone&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Western%20Plaguelands1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Western%20Plaguelands1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try   {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Western%20Plaguelands2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Western%20Plaguelands2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Western Plaguelands, as it looked during the alpha&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e)   {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Western%20Plagueland.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Western%20Plagueland.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Western%20Plagueland2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Western%20Plagueland2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Western Plaguelands as it looks today&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Scarlet1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Scarlet1.jpg" alt="" border="0" /&gt;&lt;/a&gt;Untextured version of Scarlet Monestary during development&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Scarlet2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Scarlet2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Textured version of Scarlet Monestary during alpha&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Scarlet3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Scarlet3.jpg" alt="" border="0" /&gt;&lt;/a&gt;The final look of Scarlet Monestary for the retail version of the game&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Scarlet4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Scarlet4.jpg" alt="" border="0" /&gt;&lt;/a&gt;Another screenshot of Scarlet Monestary during development&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Scarlet5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Scarlet5.jpg" alt="" border="0" /&gt;&lt;/a&gt;And the textured version&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Old%20Scarlet.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Old%20Scarlet.jpg" alt="" border="0" /&gt;&lt;/a&gt; &lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Old%20Scarlet%20Topview.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Old%20Scarlet%20Topview.jpg" alt="" border="0" /&gt;&lt;/a&gt;Before the game was released, Scarlet Monestary was a single instance, but Blizzard butchered it into three instances instead, just before the game went retail.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Gadgetzan.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Gadgetzan.jpg" alt="" border="0" /&gt;&lt;/a&gt;Gadgetzan alpha&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Gadgetzan.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Gadgetzan.jpg" alt="" border="0" /&gt;&lt;/a&gt;Gadgetzan retail version&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Goblin%20Labratory.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Goblin%20Labratory.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Goblin%20Labratory2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Goblin%20Labratory2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Goblin%20Labratory3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Goblin%20Labratory3.jpg" alt="" border="0" /&gt;&lt;/a&gt;Some goblin laboratories on the two islands south of Tanaris during alpha, these buildings was later removed for the retail version and replaced with pirates instead.&lt;br /&gt;&lt;br /&gt;For those who made it past the fatigue area between the islands and Tanaris, there was a bottle with a note buried in the sand, waiting for them at the first island.&lt;br /&gt;&lt;br /&gt;The note said "What the heck are you doing here?", but that one got also removed shortly after and the only remains is a circle formed shadow of the bottle in the sand.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Developer%27s%20Playground1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Developer%27s%20Playground1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Developer%27s%20Playground2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Developer%27s%20Playground2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Developers playground, southwest of Silithus during the alpha. It got completly removed for the retail version of the game.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/dev_playground.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/dev_playground.jpg" alt="" border="0" /&gt;&lt;/a&gt;A topdown view on developers playground&lt;br /&gt;&lt;/div&gt; &lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Caverns%20of%20Time.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Caverns%20of%20Time.jpg" alt="" border="0" /&gt;&lt;/a&gt;The outside of Caverns of Time during the alpha&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Caverns%20of%20Time.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Caverns%20of%20Time.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/somanyplayers2vp.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/somanyplayers2vp.jpg" alt="" border="0" /&gt;&lt;/a&gt;The outside of Caverns of Time in the current version of WoW&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try   {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/wow1is.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/wow1is.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;A early version of one of the three instances during the alpha, this one was changed later to Hyjal when it was attacked by Archemonde&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Durnhold%20Keep.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Durnhold%20Keep.jpg" alt="" border="0" /&gt;&lt;/a&gt;Durnholde Keep during the alpha&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Durnhold%20Keep.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Durnhold%20Keep.jpg" alt="" border="0" /&gt;&lt;/a&gt;Todays Durnholde Keep&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Old%20Durnhold%20Keep.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Old%20Durnhold%20Keep.jpg" alt="" border="0" /&gt;&lt;/a&gt;Durnholde Keep in Old Hillsbrad Foothills, through Caverns of Time&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Old%20Hillsbrad%20Foothills%20Map.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Old%20Hillsbrad%20Foothills%20Map.jpg" alt="" border="0" /&gt;&lt;/a&gt;A complete map of Old Hillsbrad Foothills, one of the instances in Caverns of Time&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Old%20Tarren%20Mill.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Old%20Tarren%20Mill.jpg" alt="" border="0" /&gt;&lt;/a&gt;Tarren Mill in Old Hillsbrad Foothills&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;   &lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/tarren_mill.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/tarren_mill.jpg" alt="" border="0" /&gt;&lt;/a&gt;Standard Tarren Mill in Hillsbrad Foothills&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/blackmorass1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/blackmorass1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/blackmorass.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/blackmorass.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/blackmorass3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/blackmorass3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The Black Morass, another instance in Caverns of Time that has been in the game since it was released during november 2004. This is the part where players will aid Medivh in the opening of the dark portal, that will eventually corrupt the land surrounding it, resulting in the Blasted Lands.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();}   catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Blasted%20Lands.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Blasted%20Lands.jpg" alt="" border="0" /&gt;&lt;/a&gt;Early version of the Nethergarde Keep in the Blasted Lands&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Blasted%20Lands.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Blasted%20Lands.jpg" alt="" border="0" /&gt;&lt;/a&gt;The final version of Nethergarde Keep&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Karazhan.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Karazhan.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;Karazhan and how it looked during alpha&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Karazhan.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Karazhan.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;The new and much smaller tower that came with the release of WoW&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Karazhan-Library.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Karazhan-Library.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/The-Opera-House.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/The-Opera-House.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Inside-Karazhan.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Inside-Karazhan.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;Inside of Karazhan, the tower of Medivh, will be released in the expansion The Burning Crusade. Although this actually new content that seems to have gone through alot of work and it's looking really interesting, it requires people to buy a expansion to be able to access this content which I find unreasonalbe.&lt;br /&gt;&lt;br /&gt;They have already been paying a monthly fee and they've already bought a version of the game from the store, so why do they need to pay yet again for new content?&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Barrens.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Barrens.jpg" alt="" border="0" /&gt;&lt;/a&gt;Wailing Caverns during alpha&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Barrens.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Barrens.jpg" alt="" border="0" /&gt;&lt;/a&gt;Wailing Caverns at retail release&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Booty%20Bay2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Booty%20Bay2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Booty%20Bay.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Booty%20Bay.jpg" alt="" border="0" /&gt;&lt;/a&gt;Booty Bay during alpha&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Booty%20Bay.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Booty%20Bay.jpg" alt="" border="0" /&gt;&lt;/a&gt;Booty Bay in retail, notice how the Statue of Christ have been changed into a goblin&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/kaldorei.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/kaldorei.jpg" alt="" border="0" /&gt;&lt;/a&gt;How World of Warcraft looks today, a map from kaldorei&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/ss0001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/ss0001.jpg" alt="" border="0" /&gt;&lt;/a&gt;One of the early maps around retail&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWworldmap.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWworldmap.jpg" alt="" border="0" /&gt;&lt;/a&gt;A concept of the world map for World of Warcraft&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/alphamap.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/alphamap.jpg" alt="" border="0" /&gt;&lt;/a&gt;A screenshot of the worldmap during alpha&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Island%20of%20Doctor%20Lapidis1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Island%20of%20Doctor%20Lapidis1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try   {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Island%20of%20Doctor%20Lapidis4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Island%20of%20Doctor%20Lapidis4.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try   {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Island%20of%20Doctor%20Lapidis3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Island%20of%20Doctor%20Lapidis3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try   {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Island%20of%20Doctor%20Lapidis2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Island%20of%20Doctor%20Lapidis2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try   {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Island%20of%20Doctor%20Lapidis%20Map.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Island%20of%20Doctor%20Lapidis%20Map.jpg" alt="" border="0" /&gt;&lt;/a&gt;The Island of Doctor Lapidis only existed during alpha, and was one of the two small islands west of Booty Bay, the other one was Giljim's Island.&lt;br /&gt;&lt;br /&gt;Both islands got removed in the retail version of the game, but if you swim far enough, west of Booty Bay, you can still make the zone names appear.&lt;br /&gt;&lt;br /&gt;The Island of Doctor Lapidis seems to have been a development area for troll ruins, that could later be found throughout the game.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Gilijim%27s%20Isle2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Gilijim%27s%20Isle2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Giljim's Island&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;  &lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Gilijim%27s%20Isle1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Gilijim%27s%20Isle1.jpg" alt="" border="0" /&gt;&lt;/a&gt;A skeleton of what looks like a panderan transportation turtle on Giljim's Island&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Jaguero%20Isle%20-%20Statue%20of%20Liberty.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Jaguero%20Isle%20-%20Statue%20of%20Liberty.jpg" alt="" border="0" /&gt;&lt;/a&gt;The statue of liberty on Jaguero Isle, east of Stranglethorn, like a scene from planet of the apes, and although the island still exist, the statue was removed by the release of WoW. A interesting note is that the statue is actually a titan female.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Underwater%20Portal.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Underwater%20Portal.jpg" alt="" border="0" /&gt;&lt;/a&gt;A underwater dark portal in Azhara during the alpha. As mentioned earlier, these portals were placeholders for instances yet to come, so this brings us the question, was it supposed to be a underwater instance in Azhara?&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Place%20in%20the%20sky.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Place%20in%20the%20sky.jpg" alt="" border="0" /&gt;&lt;/a&gt;This place was high up in the air, just east of Teldrassil during the alpha&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Moonglade.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Moonglade.jpg" alt="" border="0" /&gt;&lt;/a&gt;Moonglade during alpha&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Moonglade.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Moonglade.jpg" alt="" border="0" /&gt;&lt;/a&gt;Moonglade during retail&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Hyjal.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Hyjal.jpg" alt="" border="0" /&gt;&lt;/a&gt;Hyjal during alpha&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Hyjal.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Hyjal.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try   {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_030305_191723.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_030305_191723.jpg" alt="" border="0" /&gt;&lt;/a&gt;Hyjal today, which have looked the same since retail, and haven't yet been released&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Winterspring2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Winterspring2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Winterspring1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Winterspring1.jpg" alt="" border="0" /&gt;&lt;/a&gt;Winterspring during alpha&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Stormwind1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Stormwind1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Stormwind2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Stormwind2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Stormwind during alpha&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/sw2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/sw2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try   {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/sw1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/sw1.jpg" alt="" border="0" /&gt;&lt;/a&gt;Stormwind prison, a instance similiar to the Stockades (Stormwind jail), has been around since alpha and hasn't yet been released&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_021006_023025.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_021006_023025.jpg" alt="" border="0" /&gt;&lt;/a&gt;The blocked off entrance to Stormwind Prison through the canals&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Ashenvale2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Ashenvale2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Ashenvale during alpha, with a much more sharp looking graphic than the current one&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Ashenvale1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Ashenvale1.jpg" alt="" border="0" /&gt;&lt;/a&gt;The same goes for the Darkshore&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Felwood.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Felwood.jpg" alt="" border="0" /&gt;&lt;/a&gt;The entrance to Felwood looked a bit odd during alpha&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/girlytrees.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/girlytrees.jpg" alt="" border="0" /&gt;&lt;/a&gt;And I think this is from Teldrassil in a early version of WoW&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/ss03.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/ss03.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try   {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/ss01.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/ss01.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try   {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/ss04.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/ss04.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try   {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/ss05.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/ss05.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try   {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/ss09.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/ss09.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try   {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/ss08.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/ss08.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try   {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/ss10.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/ss10.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try   {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/ss11.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/ss11.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try   {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/ss13.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/ss13.jpg" alt="" border="0" /&gt;&lt;/a&gt;Some old screenshots from Darnassus&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Darkshire.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Darkshire.jpg" alt="" border="0" /&gt;&lt;/a&gt;Darkshire during alpha&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Darkshire.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Darkshire.jpg" alt="" border="0" /&gt;&lt;/a&gt;And Darkshire from the release of WoW, notice how the trees got uglier&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Darkshire3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Darkshire3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Darkshire2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Darkshire2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Supposedly pre-alpha pictures from Duskwood&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Orgrimmar.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Orgrimmar.jpg" alt="" border="0" /&gt;&lt;/a&gt;Orgrimmar during alpha&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Orgrimmar.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Orgrimmar.jpg" alt="" border="0" /&gt;&lt;/a&gt;Orgrimmar after retail was released&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Orgrimmar2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Orgrimmar2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Something in between&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Searing%20Gorge.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Searing%20Gorge.jpg" alt="" border="0" /&gt;&lt;/a&gt;Searing Gorge in alpha&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Searing%20Gorge.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Searing%20Gorge.jpg" alt="" border="0" /&gt;&lt;/a&gt;Searing Gorge in retail&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Stratholme2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Stratholme2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Alpha%20Stratholme1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Alpha%20Stratholme1.jpg" alt="" border="0" /&gt;&lt;/a&gt;Stratholme during alpha, with what looks like a untextured version of the black citadel in the sky&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Stratholme2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Stratholme2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Stratholme1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Stratholme1.jpg" alt="" border="0" /&gt;&lt;/a&gt;Todays Stratholme, with the entrance of Naxxramas Necropolis, which hasn't been released as of yet and there's currently no files within the game package containing any piece of this area... except from Kel'Thuzad in his lich form.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Kelthuzad3dz.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Kelthuzad3dz.jpg" alt="" border="0" /&gt;&lt;/a&gt;Kel'Thuzad&lt;br /&gt;&lt;blockquote  style="font-family:arial;"&gt;&lt;p style="text-align: left;"&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt;NYTimes:&lt;/strong&gt; "What can you tell me about Naxxramas?"&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;Tigole:&lt;/span&gt;&lt;span style="font-size:85%;"&gt; "Naxxramas is going to be the most difficult thing in the game until the expansion pack comes out. It will be the pinnacle, and it's absolutely massive. You'll see this big necropolis floating above Eastern Plaguelands. It's a 40-man raid zone, and it's bigger than the Undercity [one of the main cities in the game]. Things could change, but we're up to something like 18 bosses in there, and they are really cool, too. But it's going to be hard. Really hard. We're hoping to release it in the spring."&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;NYTimes:&lt;/span&gt;&lt;span style="font-size:85%;"&gt; "Will we need to open Naxxramas with a big farming event like Ahn'Qiraj?"&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;Tigole:&lt;/span&gt;&lt;span style="font-size:85%;"&gt; "No. Naxxramas will just be open. But we do want to do a world event, which we want to call the Scourge Invasion, or hopefully something cooler than that, that would basically be something for everyone who's not going into Naxxramas. So they would see the impact without having to actually go in. [In other words, get ready for undead to pop up in some unlikely places.]"&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Blizzard is hoping to release it in the spring, before the expansion is released, from Jeff Kaplan himself.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/emeralddream4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/emeralddream4.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/emeralddream3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/emeralddream3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/emeraldream1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/emeraldream1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/emeralddream2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/emeralddream2.jpg" alt="" border="0" /&gt;&lt;/a&gt;The Emerald Dream, and how it looked back around the release of World of Warcraft&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p style="text-align: justify; font-family: arial;"&gt;&lt;/p&gt;&lt;div style="text-align: left;"&gt;&lt;blockquote&gt;&lt;span style="font-size:85%;"&gt;"The Emerald Dream is shaping up to be extremely cool. We don't want to preview any of that content yet as it is *endgame* and we want some surprises for players.&lt;br /&gt;&lt;br /&gt;The zone is massive and beautiful. And once the content team is done with it, it will be exceedingly challenging &gt;=]&lt;br /&gt;&lt;br /&gt;Actually, we have some pretty cool stuff planned for druids. They will definitely have a link to the Emerald Dream. There's also a zone on the way to the peak of Mount Hyjal called Moonglade that will be very core to druid characters. Our *master of Warcraft lore*, Chris Metzen, is never short on ideas when it comes to the druid class. I was running around the Emerald Dream last Thursday... you guys are in for a treat. The level designers are doing a killer job."&lt;/span&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;div style="text-align: right;"&gt;-Jeff Kaplan, December 06 2003&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/EmeraldDream.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/EmeraldDream.jpg" alt="" border="0" /&gt;&lt;/a&gt;A small map of the Emerald Dream&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/outlands3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/outlands3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/outlands4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/outlands4.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/outlands5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/outlands5.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/outlands1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/outlands1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/outlands2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/outlands2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Outlands and how it looked like around the release of WoW&lt;br /&gt;&lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Old%20Outlands.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Old%20Outlands.jpg" alt="" border="0" /&gt;&lt;/a&gt;A very old screenshot from Outland&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Outlands.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Outlands.jpg" alt="" border="0" /&gt;&lt;/a&gt;A map of Outlands, Draenor, as it currently looks like, but it will most probably change significantly once the expansion is released&lt;br /&gt;&lt;/div&gt;&lt;blockquote  style="font-family:arial;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;"Chris Metzen revealed in the Developer Panels that Illidan closed all the Dark Portals of Outland. Nevertheless, MagusRogue, a World of Warcraft RPG Game Designer from White-Wolf revealed the following: &lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;"The portals were shut down by Illidan, actually. However, some of the quests in the Burning Crusade Expansion have you re-opening &lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;these and going to new dimensions, fighting the legion in new worlds. Should be awesome." &lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;Tom Chilton: "[Outland is] going to comprise of several new outdoors zones. In a lot of ways, it'll be like crossing from Azeroth to &lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;Kalimdor. You'll go through the portal, get your load screen and there you are: Outlands. You'll start off on what we call the &lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;Hellfire Peninsula. That's a level 54-60 zone. Everything in Outlands just kind of goes from there. It'll flow like you'd expect &lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;from outdoor world zones in WoW, all the way through to the Level 70 content, dungeons, and so on."&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://www.wowwiki.com/Draenor"&gt;-WoW wiki&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;So hopefully you've now realized that the game haven't really changed much contentwise since the early alpha 2003, so what have Blizzard been adding to the game each patch?&lt;br /&gt;&lt;br /&gt;They've added a few more quests, a few more armors, redone the graphics on some armors, released a few already finished instances, some holiday material and most notoriously, they've done class and talents changes each patch, and even redone some completly.&lt;br /&gt;&lt;br /&gt;This, and the standard bug fixes, has been all the changes that have been done to the game since 2-3 years ago, and that's the reason why I say there haven't really been any new content implemented to the game, just reworked some of the old. Releasing instances every second month, that's been finished for years,  isn't considered new content.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.scrollsoflore.com/gallery/thumbnails.php?album=46"&gt;Scrolls of Lore: Pre-release screenshots&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113954195205614514?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113954195205614514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113954195205614514&amp;isPopup=true' title='313 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113954195205614514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113954195205614514'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/02/why-wow-is-bad-game-reason-8.html' title='Why WoW is a bad game, reason #8'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>313</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113951617768038260</id><published>2006-02-09T21:16:00.000+01:00</published><updated>2006-02-09T21:16:17.936+01:00</updated><title type='text'>Why WoW is a bad game, reason #7</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;Instancing&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Instance.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Instance.jpg" alt="" border="0" /&gt;&lt;/a&gt;One of the best things about WoW is also one of the worst things. I'm talking about instances. It's great to be able to go on a adventure with your guild without being disrupted by others or have to wait in line to kill a boss. But having soo many instances in WoW also have a negative impact on the community itself. It's no longer possible to go into a dungeon alone and just spontaneously group together with the people you'll find there, and no, meetings stones isn't a working solution for this.&lt;br /&gt;&lt;br /&gt;This means that people who don't have enough people in their guilds will be forced to stand in the middle of the major cities and spam "Looking for group/more/priest" in a hour or two, just to be able to enter the dungeon. This is both time consuming and defiles the other so important chat channels with spam and ruins the community feeling in-game. Also big guilds tend to become very elitish because of this, and refuses to cooperative with other guilds and players.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;The other very appearant negative side effect instancing have is to suck the world dry from players. Each server hosts a maximum of 5000 players each and most often only half of that amount play together at once. There's around 25 instances in the game, and they require a group of 5-10 people or a raid of 40 people to be able to clear them. That means if just 10 of the big guilds are doing raid instances, that's 400 people gone from the server.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/PvP.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/PvP.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;The introduction of battlegrounds didn't do much to improve the situation. Above is a screenshot from Hillsbrad Foothills, where people just spontaneously lined up together to counter-attack the horde. Although this isn't the best example of cooperation between players and world PvP, it proves my point somewhat.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/PvP2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/PvP2.jpg" alt="" border="0" /&gt;&lt;/a&gt;This is Hillsbrad Foothills again, before Alterac Valley was released, after that this area became almost empty. The same thing happens with every other area of the game, they become vast of players and you can no longer visit a area with the intention to brawl with the enemy players or cooperate with members from your own faction.&lt;br /&gt;&lt;br /&gt;Blizzard constantly releases more and more instances into the game, so the effect will be more and more appearant with each new introduction of a instance. In no way is a instance needed for every little dungeon in the game.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/400"&gt;Debate: Instancing&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mmorpg.com/discussion.cfm/load/forums/loadClass/35/loadForum/510/loadThread/65142"&gt;Instancing discussion&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113951617768038260?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113951617768038260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113951617768038260&amp;isPopup=true' title='21 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113951617768038260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113951617768038260'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/02/why-wow-is-bad-game-reason-7.html' title='Why WoW is a bad game, reason #7'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>21</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113936396169844307</id><published>2006-02-08T02:59:00.000+01:00</published><updated>2006-02-08T02:59:22.340+01:00</updated><title type='text'>Why WoW is a bad game, reason #6</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Lack of original ideas&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;blockquote&gt;&lt;span style="font-size:85%;"&gt;“One quirk – I won’t say problem – about the Horde, is that they are not attractive, and their lands tend to be harsh. So we wanted to give players a more appealing, beautiful race that also fits thematically with the Horde.”&lt;/span&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;-Jeffrey Kaplan, World of Warcraft lead designer,&lt;br /&gt;Computer Gaming World, December 2005&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;The above statement from Jeff K himself (Tigole), was about why Blizzard choosed Night Elves for horde, he didn't mention that it would save them lots of slack. Practically it's a slightly re-modeled Night Elf with a color change, and that means that they don't need to rework all the armors in the game to fit the "new" race. Blood Elves is the "new" race for the horde...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/BloodElf.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/BloodElf.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style="font-size:85%;"&gt;&lt;blockquote&gt;"I've voiced this a couple of times, but I think it bares repeating.&lt;br /&gt;&lt;br /&gt;In almost every interview, faq, etc., Blizzard has mentioned the gameplay with be easy to jump into and be geared torward drawing in new players, which is fantastic idea. My main fear is that in doing this, they will go overboard and make the gameplay too simplistic, turning it into a hack, slash, find good items, heal, repeat, game like Diablo 2. I love Diablo 2, but it's an item finding game (or at least that's what it's turned into) and that's not what WoW should be. WoW should have more soul, more background. It should be not about who has the best armor and weapons, but about exploring the World of Warcraft and meeting the people inside of it.&lt;br /&gt;&lt;br /&gt;So I implore you, please give WoW the soul and creativity it deserves. Make it more than the sum of its parts. That's what it needs to make it truly great."&lt;/blockquote&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;&lt;a href="http://www.guardiansofazeroth.com/wow/forum/topic.asp?TOPIC_ID=543"&gt;-BlackDraco, September 01 2002&lt;/a&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;The story of World of Warcraft is a continuation on the Warcraft series, which it also should be, but it's still not very original. The whole fantasy concept of the game with Night Elves, Dwarfs, Orcs, Gnomes (Hobbits), Dragons and mostly every other creature in WoW is inspired by the standard Tolkien kind of fantasy. The gameplay is very similiar to Diablo II, with its repetitive hack &amp; slash ideas, and the single goal of striving for better items.&lt;br /&gt;&lt;br /&gt;The few ideas that are actually somewhat original is mostly exploited to the extent that it doesn't feel new and fresh at all, but used and boring instead.&lt;br /&gt;&lt;br /&gt;Most of the "new" features such as battlegrounds, honour and "world events" was either inspired by or a direct visiualization of ideas from Guardians of Azeroth forum members. Sure it's nice to listen to the community, but to do it 3 years late and call it new, is not. Pyaray, who were one of the forum members, has been employeed by Blizzard. A interesting note is that his name was once on the top of the reserved names list.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Pyaray.0.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Pyaray.0.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Pyaray.png"&gt;&lt;/a&gt;&lt;blockquote&gt;&lt;span style="font-size:85%;"&gt;"Arena- This will be much bigger than a Duel. Players enter a "zone" that has been specially marked as a battlefield. Only a certain amount of people are allowed to enter a battlefield. You enter the battlefield, choose one of two sides and just start fighting. If you die you DO NOT suffer any consequences, you are just removed from the battle. Once a battle has begun no one else can join until one team has won. To win, one of the following things has to happen: one team, kills all members of the opposing force, one army surrenders, or all the players of one team just leave the battlefield. There will be number of battlefields throughout the world. A guild/faction may reserve a battlefield by contacting a GM."&lt;br /&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://www.guardiansofazeroth.com/wow/forum/topic.asp?TOPIC_ID=877"&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;-Firdiad, November 08 2002&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;A few topics from &lt;/span&gt;&lt;a style="font-weight: bold;" href="http://www.guardiansofazeroth.com/wow/forum/default.asp?CAT_ID=5"&gt;Guardians of Azeroth forums&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;:&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.guardiansofazeroth.com/wow/forum/topic.asp?TOPIC_ID=544"&gt;Reputation&lt;/a&gt; (September 01 2002)&lt;br /&gt;&lt;a href="http://www.guardiansofazeroth.com/wow/forum/topic.asp?TOPIC_ID=650"&gt;Unique Mobs&lt;/a&gt; (September 27 2002)&lt;br /&gt;&lt;a href="http://www.guardiansofazeroth.com/wow/forum/topic.asp?TOPIC_ID=669"&gt;Spawn and Loot Rules&lt;/a&gt; (September 29 2002)&lt;br /&gt;&lt;a href="http://www.guardiansofazeroth.com/wow/forum/topic.asp?TOPIC_ID=677"&gt;Chat System&lt;/a&gt; (September 30 2002)&lt;br /&gt;&lt;a href="http://www.guardiansofazeroth.com/wow/forum/topic.asp?TOPIC_ID=716"&gt;Gurubashi Arena and Duels&lt;/a&gt; (October 07 2002)&lt;br /&gt;&lt;a href="http://www.guardiansofazeroth.com/wow/forum/topic.asp?TOPIC_ID=852"&gt;Item Creation&lt;/a&gt; (November 04 2002)&lt;br /&gt;&lt;a href="http://www.guardiansofazeroth.com/wow/forum/topic.asp?TOPIC_ID=877"&gt;World Events&lt;/a&gt; (November 08 2002)&lt;br /&gt;&lt;a href="http://www.guardiansofazeroth.com/wow/forum/topic.asp?TOPIC_ID=3298"&gt;Class Specific Items&lt;/a&gt; (November 16 2002)&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113936396169844307?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113936396169844307/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113936396169844307&amp;isPopup=true' title='18 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113936396169844307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113936396169844307'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/02/why-wow-is-bad-game-reason-6.html' title='Why WoW is a bad game, reason #6'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>18</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113892808390963539</id><published>2006-02-03T01:54:00.001+01:00</published><updated>2006-02-03T01:54:44.350+01:00</updated><title type='text'>Why WoW is a bad game, reason #5</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;Static world environment&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Conquest.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Conquest.jpg" alt="" border="0" /&gt;&lt;/a&gt;The first thing you'll notice in WoW is that you can't interact with your environment. The only interaction in the game is open/loot object or use this attack on that enemy/object. You can't move any object in the game, not even chairs. This means if you visited a area in the game one year ago and then came back for the first time today, that very same area will still be completly untouched and look exactly the same as it did back then.&lt;br /&gt;&lt;br /&gt;If you gather enough players and raid a city and kill their chieftain, there will still be no effect to that town. Guards will spawn over and over again until you get tired to kill them and leave the area, and eventually the chieftain will respawn, like nothing ever happened. You can't take control of that town and claim it as your own faction.&lt;br /&gt;&lt;br /&gt;This gives the game a very static gameplay, and it doesn't matter if you're playing on server A or server B, the areas of both servers will be identical.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113892808390963539?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113892808390963539/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113892808390963539&amp;isPopup=true' title='34 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113892808390963539'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113892808390963539'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/02/why-wow-is-bad-game-reason-5.html' title='Why WoW is a bad game, reason #5'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>34</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113892805774489956</id><published>2006-02-03T01:54:00.000+01:00</published><updated>2006-02-03T01:54:18.893+01:00</updated><title type='text'>Why WoW is a bad game, reason #4</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;Linear gameplay&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Rogue1-60.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Rogue1-60.jpg" alt="" border="0" /&gt;&lt;/a&gt;Rogue level 1-60&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;There's no real choices in WoW, everything is predefined. You'll be going from point A (starting zone) in the game to point B (level 60 grand marshal). The gameplay is designed for players to stay at one place and grind until you gain enough experience and proceed to the next place and repeat the procedure. You'll be doing instances in a specific order or they'll be either too high level or too low level for you to be in. From Deadmines to Ahn'Quiraj, from point A to point B.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/level2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/level2.jpg" alt="" border="0" /&gt;&lt;/a&gt;Whenever you gain a level, your stats is automaticly adjusted. You don't get a choice to put +3 on agility and keep strength and stamina neutral. This will make all players of the same level to have the same base stats, and is one of the reasons that players can't be unique. After level 9 you'll start to get 'talent points', or rather one point at the time, which let you spend them in specific talent trees. Most often, in the end it will still only be like two choices for each class  on how to spend their talent points.&lt;br /&gt;&lt;br /&gt;The game allows you to grind mobs solo to gain experience, but that is both repetitive and boring. To be able to get hold of the high end content of the game, you must join a guild. There's no real choice here, because if you don't join a guild you have to get real lucky and hope for some guild to let you join them temporarily when they set out to clear a dungeon.&lt;br /&gt;&lt;br /&gt;Professions isn't a real choice either, because they are often class based. If you're a hunter or a rogue, there's a 90% chance that you'll choose skinning and leatherworking as your first professions. If you're a plate wearing class it's most likely for you to choose mining and blacksmithing. Cloth wearers have herbalism and alchemy or tailoring and enchanting as their prefeered professions. After you've gained level 60 and relized that everyone else have the same professions as you, and knows the same recipes (if not even better ones), you'll most likely change your professions to mining and engineering.&lt;br /&gt;&lt;br /&gt;The quest you recieves are always one option wise, and don't leave you any decision making to exploit your cunningness. It's always kill the specified mob X number of times, and you don't get a choice to either do so or not complete the quest. You'll never be a evil or a good character, because you'll never get to make the choice of your actions. Because of this, players will become distant from their own avatars, and they won't actually be roleplaying, they will only be controlling the game character.&lt;br /&gt;&lt;br /&gt;There's no real choices in the game, and you'll be going from point A to point B, no matter how hard you try to stand out or be unique among thousands of others, just like you.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/level2.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113892805774489956?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113892805774489956/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113892805774489956&amp;isPopup=true' title='30 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113892805774489956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113892805774489956'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/02/why-wow-is-bad-game-reason-4.html' title='Why WoW is a bad game, reason #4'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>30</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113892803343002949</id><published>2006-02-03T01:53:00.000+01:00</published><updated>2006-02-03T01:53:53.790+01:00</updated><title type='text'>Why WoW is a bad game, reason #3</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;Skilling up&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/lockpicking.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/lockpicking.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;Lockpicking always got a percentage chance of skilling up, so you'll be clicking the chest 20x times to gain one skill up. This is just boring and time consuming, I don't find it fun to repeatingly right click on a chest until I maxed out my lockpicking skill. The same goes for when you actually apply lockpicking on doors (if you'll ever do that), if you'll eventually open the door by lockpicking it, why do you have to do it 20x times before succeding?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Fishing.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Fishing.jpg" alt="" border="0" /&gt;&lt;/a&gt;The same goes for fishing, altough it's a little bit better because you have to keep watch on your bait and wait until it moves before right clicking on it, giving a false sense of interaction. This is how you'll skill up on everything in WoW, by repeating the same things over and over again...&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113892803343002949?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113892803343002949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113892803343002949&amp;isPopup=true' title='20 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113892803343002949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113892803343002949'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/02/why-wow-is-bad-game-reason-3.html' title='Why WoW is a bad game, reason #3'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>20</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113892222167051168</id><published>2006-02-03T00:16:00.000+01:00</published><updated>2006-02-03T00:17:08.223+01:00</updated><title type='text'>Why WoW is a bad game, reason #2</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;Quest design&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Basicly, you'll be doing the same thing as a level 60 as when you first started the game as level 1. Almost all quests require you to kill something X numbers of time, and some of them requires you to gather things like 20 bear tooths that got a mere 10% drop rate. You'll be finding yourself killing the same enemies over, and over. Quests doesn't get better if it says "I baked a pie today! Go and kill me 20 bears" than if it would say "Kill 20 bears", the problem is that the quests are repetitive.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_021405_085613.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_021405_085613.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://wow.allakhazam.com/db/quest.html?wquest=3521"&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:130%;"  &gt;Iverron's Antidote&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We may be able to help Iverron, as I know of an antidote that should help with the poison. It requires some ingredients, though, before I can make it.&lt;br /&gt;&lt;br /&gt;I'll need Hyacinth mushrooms. You can find these growing under trees, or you may collect them from the grell south of here; they seem to have taken a liking to them. I'll also need Moonpetal lilies, which only grow around watery pools.&lt;br /&gt;&lt;br /&gt;The last ingredient may prove the most difficult. From the very spiders that poisoned Iverron, collect Webwood ichor.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_021705_190755.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_021705_190755.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://wow.allakhazam.com/db/quest.html?wquest=38"&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:130%;"  &gt;Westfall Stew&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Help me make some Westfall Stew! Come back with the following ingredients:&lt;br /&gt;&lt;br /&gt;3 Stringy Vulture Meat&lt;br /&gt;3 Goretusk Snouts&lt;br /&gt;3 Murloc Eyes&lt;br /&gt;3 Okra&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_022805_193159.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_022805_193159.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://wow.allakhazam.com/db/quest.html?wquest=559"&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:130%;"  &gt;Farren's Proof&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Would you believe it? Redpath wasn't satisfied with all the murlocs we killed--oh now, don't be modest, you had some hand in it. Now he wants me to bring proof of the dead, hacking off cold, slimy murloc heads to submit for his approval.&lt;class&gt;&lt;br /&gt;&lt;br /&gt;&lt;/class&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_030505_200307.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_030505_200307.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://wow.allakhazam.com/db/quest.html?wquest=575"&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:130%;"  &gt;&lt;span class="nobr"&gt;&lt;span class="rr"&gt;Supply and Demand&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;class&gt;&lt;br /&gt;&lt;/class&gt;"The finest leathercrafter of the South Seas and the worlds old and new." That's what they call me. Me! Drizzlik! The finest lea... Ahem. Well.&lt;br /&gt;&lt;br /&gt;My leather goods are known far and wide as the most exquisite, a connoisseur's choice!&lt;br /&gt;&lt;br /&gt;I've just received an order from Director Riddlevox of the Tinkers' Union for a dozen of his favorite Excelsior-line boots. Our best sellers, actually.&lt;br /&gt;&lt;br /&gt;To start on the basic shape, I'll need crocolisk skins from the crocs along the river in northern Stranglethorn.&lt;br /&gt;&lt;class&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/class&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_042605_000751.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_042605_000751.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;class&gt;&lt;a href="http://wow.allakhazam.com/db/quest.html?wquest=4182"&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:130%;"  &gt;Dragonkin Menace&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Life in the Burning Steppes is rife with conflict.&lt;br /&gt;&lt;br /&gt;Just look at this place! We know very little of what happened to these buildings, but we do know that at one time, before the great explosion, this was all part of the Redridge mountain range.&lt;br /&gt;&lt;br /&gt;Enough lamenting! We have a problem. You may have noticed the dragonkin below this ridge. We need assistance in pushing them back. Kill as many as you can and return to me. Succeed and perhaps we can talk of other things.&lt;br /&gt;&lt;/class&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113892222167051168?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113892222167051168/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113892222167051168&amp;isPopup=true' title='25 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113892222167051168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113892222167051168'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/02/why-wow-is-bad-game-reason-2.html' title='Why WoW is a bad game, reason #2'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>25</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113891362874222822</id><published>2006-02-02T21:53:00.000+01:00</published><updated>2006-02-03T00:16:41.026+01:00</updated><title type='text'>Why WoW is a bad game, reason #1</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style=";font-family:georgia;font-size:180%;"  &gt;Everything is looking the same&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Dragons.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Dragons.jpg" alt="" border="0" /&gt;&lt;/a&gt;Dragons&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Cloths.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Cloths.jpg" alt="" border="0" /&gt;&lt;/a&gt;Cloths&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/exploration2.1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/exploration2.1.jpg" alt="" border="0" /&gt;&lt;/a&gt;Level 60 Rogues&lt;br /&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:180%;"  &gt;Even the places look the same&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Goldshire.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Goldshire.jpg" alt="" border="0" /&gt;&lt;/a&gt;Goldshire&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Theramore.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Theramore.jpg" alt="" border="0" /&gt;&lt;/a&gt;Theramore&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Menethil.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Menethil.jpg" alt="" border="0" /&gt;&lt;/a&gt;Menethil&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Red%20Ridge.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Red%20Ridge.jpg" alt="" border="0" /&gt;&lt;/a&gt;Red Ridge&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Old%20Tauren%20Mill.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Old%20Tauren%20Mill.jpg" alt="" border="0" /&gt;&lt;/a&gt;Old Tauren Mill&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Tauren%20Mill.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Tauren%20Mill.jpg" alt="" border="0" /&gt;&lt;/a&gt;Tauren Mill&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Brill.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Brill.jpg" alt="" border="0" /&gt;&lt;/a&gt;Brill&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Western%20Plaguelands.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Western%20Plaguelands.jpg" alt="" border="0" /&gt;&lt;/a&gt;Western Plaguelands&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Eastern%20Plaguelands.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Eastern%20Plaguelands.jpg" alt="" border="0" /&gt;&lt;/a&gt;Eastern Plaguelands&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Duskwood.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Duskwood.jpg" alt="" border="0" /&gt;&lt;/a&gt;Duskwood&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Westfall.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Westfall.jpg" alt="" border="0" /&gt;&lt;/a&gt;Westfall&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Darkshore.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/Darkshore.jpg" alt="" border="0" /&gt;&lt;/a&gt;Southshore&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113891362874222822?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113891362874222822/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113891362874222822&amp;isPopup=true' title='61 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113891362874222822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113891362874222822'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/02/why-wow-is-bad-game-reason-1.html' title='Why WoW is a bad game, reason #1'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>61</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113847028006916387</id><published>2006-01-28T18:42:00.000+01:00</published><updated>2006-01-28T18:44:40.506+01:00</updated><title type='text'>Opening of Ahn' Qiraj Highlights</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/snapshot20060128182517.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/snapshot20060128182517.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/snapshot20060128182636.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/snapshot20060128182636.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/snapshot20060128182459.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/snapshot20060128182459.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/snapshot20060128182321.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/snapshot20060128182321.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/snapshot20060128182425.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/snapshot20060128182425.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/snapshot20060128182507.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/snapshot20060128182507.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/snapshot20060128182356.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/snapshot20060128182356.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.warcraftmovies.com/movieview.php?id=14325"&gt;Opening of Ahn' Qiraj Highlights&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113847028006916387?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113847028006916387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113847028006916387&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113847028006916387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113847028006916387'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/01/opening-of-ahn-qiraj-highlights.html' title='Opening of Ahn&apos; Qiraj Highlights'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113845664543092900</id><published>2006-01-28T14:54:00.000+01:00</published><updated>2006-01-28T14:57:25.990+01:00</updated><title type='text'>Last Wallwalking Event Media</title><content type='html'>Who made this movie?&lt;br /&gt;&lt;a href="http://files.filefront.com/last_wallwalking_event_04avi/;4584363;;/fileinfo.html"&gt;Last Wallwalking Event 04&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And we're still looking for more fraps/gamecam footage from our wallwalking events, if you haven't already uploaded your material to us, please do that now by either uploading to filefront and linking it in a comment to this post, or make a post under the &lt;a href="http://ch0p.com/noggaholic/forums/viewtopic.php?t=2"&gt;Farewell Wallwalking Event Media&lt;/a&gt; thread in the forum.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113845664543092900?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113845664543092900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113845664543092900&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113845664543092900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113845664543092900'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/01/last-wallwalking-event-media.html' title='Last Wallwalking Event Media'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113792661045438220</id><published>2006-01-22T11:43:00.000+01:00</published><updated>2006-01-22T11:43:33.653+01:00</updated><title type='text'>BitTorrent Tracker</title><content type='html'>We have created and opened a BitTorrent tracker, feel free to register.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ch0p.com/noggaholic/tracker/"&gt;Click here to get there!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Right now, there are no torrents, and if you are not familiar with the word torrent, and how to use it, I suggest you read what is written in the News on the torrentsite (only avalible when you are logged in)&lt;br /&gt;&lt;br /&gt;For those who cannot find it, here is a link.&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/BitTorrent"&gt;http://en.wikipedia.org/wiki/BitTorrent&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113792661045438220?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113792661045438220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113792661045438220&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113792661045438220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113792661045438220'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/01/bittorrent-tracker.html' title='BitTorrent Tracker'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113733261865280179</id><published>2006-01-15T14:43:00.000+01:00</published><updated>2006-01-15T14:43:38.843+01:00</updated><title type='text'>Linkar Exploration OST</title><content type='html'>Added Linkar Exploration OST for download under soundtracks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113733261865280179?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113733261865280179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113733261865280179&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113733261865280179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113733261865280179'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/01/linkar-exploration-ost.html' title='Linkar Exploration OST'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113730774689746847</id><published>2006-01-15T07:47:00.000+01:00</published><updated>2006-01-15T07:49:06.990+01:00</updated><title type='text'>Exploration after 1.9</title><content type='html'>Added Exploration after 1.9 to the Tutorial section under downlods.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.warcraftmovies.com/pictures/13734.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.warcraftmovies.com/pictures/13734.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113730774689746847?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113730774689746847/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113730774689746847&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113730774689746847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113730774689746847'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/01/exploration-after-19.html' title='Exploration after 1.9'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113728056391469601</id><published>2006-01-15T00:15:00.000+01:00</published><updated>2006-01-15T00:16:04.003+01:00</updated><title type='text'>Linkar exploration and Eredar OST</title><content type='html'>Added Linkar Exploration and Eredar Exploration Uncut soundtrack to the download section.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.warcraftmovies.com/pictures/13761.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.warcraftmovies.com/pictures/13761.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113728056391469601?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113728056391469601/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113728056391469601&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113728056391469601'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113728056391469601'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/01/linkar-exploration-and-eredar-ost.html' title='Linkar exploration and Eredar OST'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113719156443481331</id><published>2006-01-13T23:30:00.000+01:00</published><updated>2006-01-14T23:39:20.370+01:00</updated><title type='text'>Updated links and DNS</title><content type='html'>&lt;a href="http://nogg-aholic.blogspot.com"&gt;http://nogg-aholic.blogspot.com&lt;/a&gt; (The website)&lt;br /&gt;&lt;a href="http://nogg-aholic.team.pro"&gt;http://nogg-aholic.team.pro&lt;/a&gt; (DNS to standard page)&lt;br /&gt;&lt;a href="http://noggaholic.ch0p.com"&gt;http://noggaholic.ch0p.com&lt;/a&gt; (The forum)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Update: &lt;/span&gt;I fixed Downloads, Screenshots and The People sections, they were broken links due to they were pointing to the old site and they should be working correctly now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113719156443481331?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113719156443481331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113719156443481331&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113719156443481331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113719156443481331'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/01/updated-links-and-dns.html' title='Updated links and DNS'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113702018489551531</id><published>2006-01-11T23:53:00.000+01:00</published><updated>2006-01-12T01:33:46.973+01:00</updated><title type='text'>Soundtracks</title><content type='html'>Updated the mirror for Exploration and Nogg-aholic soundtrack. Mysterious Exploration will probably get a update for its soundtrack tomorrow and I'll add Fly into Exploration when its uploaded.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Update: &lt;/span&gt;Fixed the link to Mysterious Exploration OST, so now all the soundtrack links are working again.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/1088.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/1088.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113702018489551531?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113702018489551531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113702018489551531&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113702018489551531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113702018489551531'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/01/soundtracks.html' title='Soundtracks'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113675179863577714</id><published>2006-01-08T21:21:00.000+01:00</published><updated>2006-01-08T21:30:34.086+01:00</updated><title type='text'>Forum Update.</title><content type='html'>Shajn have been kind enough to implent the old Black/Red skin that some of you really liked. To change, first of all login. Then click profile and scroll down until you see a box, change skin there.&lt;br /&gt;&lt;br /&gt;Enjoy.&lt;br /&gt;&lt;br /&gt;Remeber, if you encounter any bugs during the use of this skin, please tell them to shajn.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113675179863577714?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113675179863577714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113675179863577714&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113675179863577714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113675179863577714'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/01/forum-update.html' title='Forum Update.'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113667971080451136</id><published>2006-01-08T01:20:00.000+01:00</published><updated>2006-01-08T01:21:50.980+01:00</updated><title type='text'>New forum is up, now without ads!</title><content type='html'>As topic says, just press F5 and click on  "Forum" in the standard menu :)&lt;br /&gt;Special thanks to Ch0p and Shajn-&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ch0p.com/noggaholic/forums/"&gt;http://www.ch0p.com/noggaholic/forums/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113667971080451136?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113667971080451136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113667971080451136&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113667971080451136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113667971080451136'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/01/new-forum-is-up-now-without-ads.html' title='New forum is up, now without ads!'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113666206430689458</id><published>2006-01-07T20:26:00.000+01:00</published><updated>2006-01-07T20:27:44.713+01:00</updated><title type='text'>Farewell Wall Walking movie</title><content type='html'>&lt;span class="postbody"&gt;We need you to upload all your footage to either a host of your choice or filefront. This is needed to make a Farewell Wallwalking Event movie, so everyone must contribute with all the fraps clips they got. Even if you're making it yourself, share you clips to the others!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://noggaholic.10.forumer.com/viewtopic.php?p=428#428"&gt;http://noggaholic.10.forumer.com/viewtopic.php?p=428#428&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113666206430689458?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113666206430689458/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113666206430689458&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113666206430689458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113666206430689458'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/01/farewell-wall-walking-movie.html' title='Farewell Wall Walking movie'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113624398875874196</id><published>2006-01-03T00:19:00.000+01:00</published><updated>2006-01-03T00:47:16.086+01:00</updated><title type='text'>Farewell Wallwalking Event #3 (last)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/zors3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/zors3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/zors2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/zors2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/noggd.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/noggd.jpg" alt="" border="0" /&gt;&lt;/a&gt;This was the day were the gnomes roamed the world&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_191108.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_191108.jpg" alt="" border="0" /&gt;&lt;/a&gt;Our first encounter with a GM, who were too confused to say anything, so he vanished&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/gmkekkeruusi.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/gmkekkeruusi.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_191824.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_191824.jpg" alt="" border="0" /&gt;&lt;/a&gt;Second Game Master were more talkactive, so we sat down and listened&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_192110.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_192110.jpg" alt="" border="0" /&gt;&lt;/a&gt;And we ignored and kept on wallwalking&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_192216.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_192216.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_192329.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_192329.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_204250.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_204250.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_194553.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_194553.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_194712.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_194712.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_194813.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_194813.jpg" alt="" border="0" /&gt;&lt;/a&gt;Game Master Oddkan mass PM'd us asking us to stop... we kept on walking&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_194944.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_194944.jpg" alt="" border="0" /&gt;&lt;/a&gt;Oh no, a nasty Murloc&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_195932.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_195932.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_201018.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_201018.jpg" alt="" border="0" /&gt;&lt;/a&gt;In ratchet we encountered a pvp flaged Shaman, with a skull for a level... of course we had to raid him, and we came out on top&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_212812.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_212812.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/champions.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/champions.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_210421.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_210421.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_211212.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_211212.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_210627.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_210627.jpg" alt="" border="0" /&gt;&lt;/a&gt;Some wallwalkers who've never heard of gravity&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_211537.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_211537.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_010206_211637.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/8095/1604/400/WoWScrnShot_010206_211637.jpg" alt="" border="0" /&gt;&lt;/a&gt;And what would a wallwalk event be without suspension?&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-weight: bold;"&gt;Character name involved:&lt;/span&gt; Zorepod&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Date of violation:&lt;/span&gt; 02/01/2006&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Type of violation:&lt;/span&gt; Exploitation: http://www.wow-europe.com/en/policy/exploitation.html&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Details of incident:&lt;/span&gt; &lt;span style="text-decoration: underline;"&gt;Extreme Exploitation&lt;/span&gt; of terrain and disruption of roleplay&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Consequences for account:&lt;/span&gt; Warning placed on account and account suspended for 3 hours.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://files.filefront.com/Last_Wallwalkzip/;4555735;;/fileinfo.html"&gt;Screenshots&lt;/a&gt; (29 Mb)&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113624398875874196?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113624398875874196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113624398875874196&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113624398875874196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113624398875874196'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/01/farewell-wallwalking-event-3-last.html' title='Farewell Wallwalking Event #3 (last)'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113623702940843838</id><published>2006-01-02T22:20:00.000+01:00</published><updated>2006-01-02T23:05:19.836+01:00</updated><title type='text'>Forum is up!</title><content type='html'>Start registering and make some posts! :)&lt;br /&gt;&lt;br /&gt;Forum is created by Shajn&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113623702940843838?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113623702940843838/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113623702940843838&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113623702940843838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113623702940843838'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/01/forum-is-up.html' title='Forum is up!'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113623518765021392</id><published>2006-01-02T21:51:00.000+01:00</published><updated>2006-01-02T21:57:27.346+01:00</updated><title type='text'>Upload your screenshots and files!</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Update: &lt;/span&gt;I mean screenshots and movies from our wallwalking events&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I would like to ask everyone to upload all their screenshots and fraps movies by zipping them and uploading them to &lt;a href="www.filefront.com"&gt;www.filefront.com&lt;/a&gt; or if you only got a few screenshots, upload them to &lt;a href="www.imageshack.us"&gt;www.imageshack.us&lt;/a&gt; and write a comment here with a link to them!&lt;br /&gt;&lt;br /&gt;Also, we're currently working on getting a forum up and running.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113623518765021392?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113623518765021392/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113623518765021392&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113623518765021392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113623518765021392'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/01/upload-your-screenshots-and-files.html' title='Upload your screenshots and files!'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113623480210115306</id><published>2006-01-02T21:41:00.000+01:00</published><updated>2006-01-02T21:50:23.986+01:00</updated><title type='text'>Every era has its end...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/wallwalk.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/wallwalk.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Character name involved:&lt;/span&gt; Zorepod&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Date of violation:&lt;/span&gt; 02/01/2006&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Type of violation:&lt;/span&gt; Exploitation: http://www.wow-europe.com/en/policy/exploitation.html&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Details of incident:&lt;/span&gt; Extreme Exploitation of terrain and disruption of roleplay&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Consequences for account:&lt;/span&gt; Warning placed on account and account suspended for 3 hours.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Thus, the farewell wallwalking event number 3 was ended, when we were about to jump into Thralls throne room. I would like to thank everyone who participated and Picakill for being our host this evening :)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113623480210115306?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113623480210115306/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113623480210115306&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113623480210115306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113623480210115306'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2006/01/every-era-has-its-end.html' title='Every era has its end...'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113591389093690245</id><published>2005-12-30T03:28:00.000+01:00</published><updated>2005-12-30T05:02:05.450+01:00</updated><title type='text'>The last wall walking event</title><content type='html'>&lt;div align="center"&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;&lt;strong&gt;Last wall walking event is set on 2nd January 2006!&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="left"&gt;&lt;strong&gt;&lt;br /&gt;EU Server:&lt;/strong&gt; Moonglade (RP)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Time:&lt;/span&gt; &lt;strong style="font-weight: normal;"&gt;19:00 Swedish/French time (GMT +1)&lt;br /&gt;18:00 Greenwich/London time (GMT +0)&lt;br /&gt;&lt;/strong&gt;&lt;strong&gt;Race:&lt;/strong&gt; Gnomes&lt;br /&gt;&lt;/div&gt;&lt;strong&gt;Name:&lt;/strong&gt; Something with "zor" in it&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;US Server:&lt;/strong&gt; Silver hand (RP)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Time:&lt;/span&gt; 13:00 Indiana EST (GMT -5)&lt;br /&gt;10:00 Tijuana Pacific Time (GMT -8)&lt;br /&gt;&lt;strong&gt;Race:&lt;/strong&gt; Gnomes&lt;br /&gt;&lt;strong&gt;Name:&lt;/strong&gt; Something with "zor" in it&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Route:&lt;/strong&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Gnome starting point&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Ironforge airport&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Menethill farm&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Theramore&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;East mountain of Orgrimmar&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;The Great Sea UNUSED&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Thrall's throne room&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Zepelin to Undercity&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Shadowfang Keep not instanced&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Inside Dalaran&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Behind Greymane wall&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Ruins of Lordaeron&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Zepelin to Grom'gol&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Waterfalls south of Zul Gurub&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div align="center"&gt;&lt;em&gt;They can cut our wings but we'll always remember what it was like to fly...&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://photos1.blogger.com/blogger/7412/1969/1600/needed%20one.jpg"&gt;&lt;img style="width: 360px; height: 268px;" alt="" src="http://photos1.blogger.com/blogger/7412/1969/320/needed%20one.jpg" border="0" height="256" width="430" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;picakill is dopefish love monkey&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113591389093690245?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113591389093690245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113591389093690245&amp;isPopup=true' title='21 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113591389093690245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113591389093690245'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2005/12/last-wall-walking-event.html' title='The last wall walking event'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>21</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113544273307112401</id><published>2005-12-24T17:45:00.000+01:00</published><updated>2005-12-24T17:45:33.570+01:00</updated><title type='text'>Merry X-mas</title><content type='html'>God jul :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113544273307112401?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113544273307112401/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113544273307112401&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113544273307112401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113544273307112401'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2005/12/merry-x-mas.html' title='Merry X-mas'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113516335224516890</id><published>2005-12-21T12:05:00.000+01:00</published><updated>2005-12-21T12:09:13.366+01:00</updated><title type='text'>Fly into Exploration - Reloaded</title><content type='html'>There has been some complaints about the download finishing at 500kb, so I've reuploaded Fly into Exploration to filefront, and it should now work propertly. Also, for those people who can't download Exploration the Movie, try right clicking the link and choose save as. The screenshot archive have been updated as well and have some really interesting pictures, for example; a real Ashbringer.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/WoWScrnShot_122105_105642.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/WoWScrnShot_122105_105642.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113516335224516890?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113516335224516890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113516335224516890&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113516335224516890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113516335224516890'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2005/12/fly-into-exploration-reloaded.html' title='Fly into Exploration - Reloaded'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113480811379962690</id><published>2005-12-17T09:27:00.000+01:00</published><updated>2005-12-17T09:28:33.913+01:00</updated><title type='text'>Fly into Exploration - Final</title><content type='html'>Geek33 has finally decided to make a final release on Fly into Exploration, thus it's now available for download in the downloads section :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113480811379962690?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113480811379962690/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113480811379962690&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113480811379962690'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113480811379962690'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2005/12/fly-into-exploration-final.html' title='Fly into Exploration - Final'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113475447079822837</id><published>2005-12-16T18:31:00.000+01:00</published><updated>2005-12-16T18:34:30.976+01:00</updated><title type='text'>Tools section added</title><content type='html'>Added a tools section with downloads for tools and some helpful links. Will probably expand in the future. Below you'll see a image created by using all four of the programs.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/WoWScrnShot_121605_145324.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/WoWScrnShot_121605_145324.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113475447079822837?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113475447079822837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113475447079822837&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113475447079822837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113475447079822837'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2005/12/tools-section-added.html' title='Tools section added'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113471609694851865</id><published>2005-12-16T07:51:00.000+01:00</published><updated>2005-12-16T07:54:57.050+01:00</updated><title type='text'>Warcraftmovies</title><content type='html'>I've relinked most of the movies so they are now leading to their counter-parts in Warcraftmovies instead of being direct downloads. Also I updated the screenshots with a updated Chuck Norris texture and two screenshots of Arthas fighting Illidan. If you want your picture among "The people", just upload it to www.imageshack.us and send me a link to it in a PM in irc.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113471609694851865?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113471609694851865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113471609694851865&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113471609694851865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113471609694851865'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2005/12/warcraftmovies.html' title='Warcraftmovies'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113464245628832547</id><published>2005-12-15T11:27:00.000+01:00</published><updated>2005-12-15T11:27:40.236+01:00</updated><title type='text'>Mysterious WoW Exploration OST</title><content type='html'>Added the soundtrack for Mysterious WoW Exploration under the download section.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113464245628832547?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113464245628832547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113464245628832547&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113464245628832547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113464245628832547'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2005/12/mysterious-wow-exploration-ost.html' title='Mysterious WoW Exploration OST'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113459806299342110</id><published>2005-12-14T23:01:00.000+01:00</published><updated>2005-12-15T00:00:08.476+01:00</updated><title type='text'>#Nogg-aholic @ Quakenet</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Welcome&lt;/span&gt;, to &lt;span style="font-style: italic;"&gt;Noggaholic.team.pro&lt;/span&gt;!&lt;br /&gt;Enjoy your stay, and be sure to check out the downloads.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;News:&lt;br /&gt;&lt;/span&gt;Reworked the site and added a new download to Chuck Norris Preview, by Geek33.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_121105_193430.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_121105_193430.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/wallwalk.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/wallwalk.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113459806299342110?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113459806299342110/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113459806299342110&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113459806299342110'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113459806299342110'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2005/12/nogg-aholic-quakenet_14.html' title='#Nogg-aholic @ Quakenet'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113459755725024039</id><published>2005-12-14T22:58:00.000+01:00</published><updated>2006-02-22T15:07:14.623+01:00</updated><title type='text'>The people</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/IMGP1981.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/IMGP1981.jpg" alt="" border="0" /&gt;&lt;/a&gt;Dopefish&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/forg5gq.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/forg5gq.jpg" alt="" border="0" /&gt;&lt;/a&gt;Forg&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Picakill.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/Picakill.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;Picakill&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/yopp2ke.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/yopp2ke.jpg" alt="" border="0" /&gt;&lt;/a&gt;WorldOfBugcraft&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Move.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/Move.jpg" alt="" border="0" /&gt;&lt;/a&gt;Move&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Me___True_self__by_Shajn.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/Me___True_self__by_Shajn.jpg" alt="" border="0" /&gt;&lt;/a&gt;Shajn&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Russorc.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/Russorc.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Russorc_Real.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/Russorc_Real.jpg" alt="" border="0" /&gt;&lt;/a&gt;Russorc (Not the girl)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Bat4Dead.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/Bat4Dead.jpg" alt="" border="0" /&gt;&lt;/a&gt;BAT4DEAD&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/ChurchRight.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/ChurchRight.jpg" alt="" border="0" /&gt;&lt;/a&gt;Church (The pirate on the right)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Akumi.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/Akumi.jpg" alt="" border="0" /&gt;&lt;/a&gt;Akumi&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Sanitarium.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/Sanitarium.jpg" alt="" border="0" /&gt;&lt;/a&gt;Sanitarium&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Motig.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/Motig.jpg" alt="" border="0" /&gt;&lt;/a&gt;Motig&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Mikkel.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/Mikkel.jpg" alt="" border="0" /&gt;&lt;/a&gt;Mikkel&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Hubaba.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/Hubaba.jpg" alt="" border="0" /&gt;&lt;/a&gt;Hubaba&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Fhyrne.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/Fhyrne.jpg" alt="" border="0" /&gt;&lt;/a&gt;Fhyrne&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Morbe.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/Morbe.jpg" alt="" border="0" /&gt;&lt;/a&gt;Morbe&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113459755725024039?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113459755725024039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113459755725024039&amp;isPopup=true' title='49 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113459755725024039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113459755725024039'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2005/12/people.html' title='The people'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>49</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113459736568664419</id><published>2005-12-14T22:55:00.000+01:00</published><updated>2006-01-03T01:11:42.800+01:00</updated><title type='text'>Screenshots</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/deviatedelighted.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/deviatedelighted.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_111905_183150.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_111905_183150.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_112105_044404.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_112105_044404.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_112105_044843.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_112105_044843.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_070305_214322.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_070305_214322.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_112105_043406.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_112105_043406.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_112105_043735.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_112105_043735.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_041505_112141.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_041505_112141.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_041505_105711.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_041505_105711.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/13.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/13.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/Fake-or-not2.0.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/Fake-or-not2.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/wierd.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/wierd.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/ss039.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/ss039.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/undead.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/undead.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/wallwalk3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/wallwalk3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_121105_190613.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_121105_190613.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_121105_193011.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_121105_193011.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_121105_193430.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_121105_193430.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/btw2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/btw2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/btw2b.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/btw2b.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/ExplorationTheMovie.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/ExplorationTheMovie.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/UnknownIII.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/UnknownIII.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/FlyIntoExploration.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/FlyIntoExploration.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/ExplorationRemake.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/ExplorationRemake.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Nogg-aholic.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/Nogg-aholic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Exploration.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/Exploration.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Shreep.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/Shreep.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Mysterious.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/Mysterious.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_042105_051600.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_042105_051600.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_041605_212203.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_041605_212203.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_063005_011706.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_063005_011706.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/WoWScrnShot_120905_070015.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/WoWScrnShot_120905_070015.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/WoWScrnShot_112105_014231.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/WoWScrnShot_112105_014231.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/WoWScrnShot_111905_122613.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/WoWScrnShot_111905_122613.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/wowscrnshot1121050245443uc.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/wowscrnshot1121050245443uc.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/WoWScrnShot_110905_104757.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/WoWScrnShot_110905_104757.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Silep.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/Silep.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/worldofwarcrafttheburningcrusade1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/worldofwarcrafttheburningcrusade1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/ss6.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/ss6.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Geek33FlyInto.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/Geek33FlyInto.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/gold.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/gold.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/FlyInto.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; 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float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/Daedalus.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/wowscrnshot1015052049175ye.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/wowscrnshot1015052049175ye.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Eredar.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/Eredar.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Pathologist_chilling_in_ED.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/Pathologist_chilling_in_ED.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_041605_215102.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_041605_215102.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/image07ro.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/image07ro.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/thedream5cp.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/thedream5cp.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/Deadlands.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/Deadlands.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/treegnome.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/treegnome.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/rysonseye.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/rysonseye.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/nogg-aholic_indeed.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; 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float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/8095/1604/1600/WoWScrnShot_121105_205101.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/3249493ar.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://photos1.blogger.com/blogger/7412/1969/1600/3249493ar.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/WoWScrnShot_121705_081808.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/WoWScrnShot_121705_081808.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/ahnquiraj.0.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/ahnquiraj.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/1130584605.0.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/200/1130584605.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113459736568664419?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113459736568664419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113459736568664419&amp;isPopup=true' title='44 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113459736568664419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113459736568664419'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2005/12/screenshots.html' title='Screenshots'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>44</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113459726544561191</id><published>2005-12-14T22:53:00.000+01:00</published><updated>2006-02-17T18:32:55.300+01:00</updated><title type='text'>Downloads</title><content type='html'>&lt;span style="font-weight: bold;"&gt;World of Warcraft movies from #Nogg-aholic&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.warcraftmovies.com/movieview.php?id=9439"&gt;Nogg-aholic the Movie&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Dopefish&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; and Forg&lt;/span&gt; (Duration 45:22, 693 mb)&lt;br /&gt;&lt;a href="http://102b.skogsglantan.ac/downloads/ExplorationMovie.wmv"&gt;Exploration the Movie&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Dopefish&lt;/span&gt; (Duration 26:22, 355 mb)&lt;br /&gt;&lt;a href="http://files.filefront.com/Explorationwmv/;4451940;;/fileinfo.html"&gt;Exploration&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Dopefish&lt;/span&gt; (Duration 06:57, 68 mb)&lt;br /&gt;&lt;a href="http://www.warcraftmovies.com/movieview.php?id=11836"&gt;Exploration Remake&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Pathologist&lt;/span&gt; (Duration 06:56, 103 mb)&lt;br /&gt;&lt;a href="http://www.warcraftmovies.com/movieview.php?id=11379"&gt;Unknown III&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Pathologist&lt;/span&gt; (Duration 08:51, 130 mb)&lt;br /&gt;&lt;a href="http://www.warcraftmovies.com/movieview.php?id=11762"&gt;Exploration Mysterious WoW&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Picakill&lt;/span&gt; (Duration 24:16, 326 mb)&lt;br /&gt;&lt;a href="http://www.warcraftmovies.com/movieview.php?id=8147"&gt;Shreep's World&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; by Shreep&lt;/span&gt; (Duration 14:13, 78 mb)&lt;br /&gt;&lt;a href="http://files.filefront.com/Fly_Into_Exploration_The_Movie/;4499328;;/fileinfo.html"&gt;Fly into Exploration&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; by Geek33 and mmazing&lt;/span&gt; (Duration 16:51, 255 mb)&lt;br /&gt;&lt;a href="http://warcraftmovies.com/movieview.php?id=13761"&gt;Linkar Exploration&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Linkar&lt;/span&gt; (Duration 19:00, 236 mb)&lt;br /&gt;&lt;a href="http://files.filefront.com/BugCraft_exploration_19mpg/;4641832;;/fileinfo.html"&gt;World of Bugcraft 1.9&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Karliky&lt;/span&gt; (Duration 16:20, 264 mb)&lt;br /&gt;&lt;a href="http://files.filefront.com/Exploration_Unlimited_2/;4683685;;/fileinfo.html"&gt;Exploration Unlimited 2&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Thraxx&lt;/span&gt; (Duration 24:42, 441 mb)&lt;br /&gt;&lt;a href="http://www.warcraftmovies.com/movieview.php?id=15570"&gt;Beyond the Portals&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Cryect&lt;/span&gt; (Duration 13:00, 156 mb)&lt;br /&gt;&lt;a href="http://files.filefront.com/world_of_bugcraft_exploration19version20divx/;4733833;;/fileinfo.html"&gt;World of Bugcraft 1.9 Version 2.0&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Karliky&lt;/span&gt; (Duration  22:03, 179 mb)&lt;br /&gt;&lt;a href="http://video.google.com/videoplay?docid=-8469111086718279622"&gt;Exploration: Unlimited 2&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Thraxx&lt;/span&gt; (Duration 24:42, 441 mb)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tutorials&lt;br /&gt;&lt;/span&gt;&lt;a href="http://files.filefront.com/Hidden_Deadminesavi/;4414401;;/fileinfo.html"&gt;Hidden Deadmines&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Russorc&lt;/span&gt; (Duration 04:08, 26 mb)&lt;br /&gt;&lt;a href="http://warcraftmovies.com/movieview.php?id=11843"&gt;Eredar Exploration Uncut&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Sacerdos&lt;/span&gt; (01:39:00, 666 mb)&lt;br /&gt;&lt;a href="http://files.filefront.com/The_long_climb_uncutavi/;4396183;;/fileinfo.html"&gt;The Long Climb Uncut&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; by Forg&lt;/span&gt; (Duration 07:30, 144 mb)&lt;br /&gt;&lt;a href="http://files.filefront.com/ForgWay_to_Hyjal/;4384497;;/fileinfo.html"&gt;The Way to Hyjal&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Forg&lt;/span&gt; (Duration 03:04, 55 mb)&lt;br /&gt;&lt;a href="http://files.filefront.com/house_above_the_waterfallswmv/;4442850;;/fileinfo.html"&gt;House Above the Waterfalls&lt;/a&gt; (Duration 08:03, 34 mb)&lt;br /&gt;&lt;a href="http://www.warcraftmovies.com/movieview.php?id=13734"&gt;Exploration after 1.9&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Mads Lund &lt;/span&gt;(Duration 10:07, 148 mb)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Previews&lt;br /&gt;&lt;/span&gt;&lt;a href="http://files.filefront.com/Nogg_aholic_previewavi/;4099481;;/fileinfo.html"&gt;Nogg-aholic Preview&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;font&gt; by Dopefish &lt;/span&gt;&lt;/span&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;(Duration 02:33, 37 mb)&lt;br /&gt;&lt;a href="http://files.filefront.com/Beyond_The_Walls_2PREVIEWavi/;4442780;;/fileinfo.html"&gt;Beyond the Walls 2 Preview&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Tsuda&lt;/span&gt; (Duration 01:10, 16 mb)&lt;br /&gt;&lt;a href="http://warcraftmovies.com/movieview.php?id=12021"&gt;&lt;font&gt;Chuck Norris Preview&lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt; by Geek33 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;(Duration 00:42, 11 mb)&lt;br /&gt;&lt;br /&gt;Soundtracks&lt;/span&gt;&lt;a href="http://files.filefront.com/Nogg_aholc_and_Explorationzip/;4598525;;/fileinfo.html"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://files.filefront.com/Uncut_Soundtrackzip/;4585531;;/fileinfo.html"&gt;Eredar Exploration OST&lt;/a&gt;&lt;br /&gt;&lt;a href="http://files.filefront.com/LinkarexplorationOSTrar/;4614708;;/fileinfo.html"&gt;Linkar Exploration OST&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thepiratebay.org/details.php?id=3409291"&gt;Nogg-aholic and Exploration OST&lt;/a&gt; (torrent)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Other movies&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.archive.org/download/HalfLife_5109/HalfLife_5109.wmv"&gt;Half-Life Speedrun&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Dopefish&lt;/span&gt; (Duration 51:09, 650 mb)&lt;br /&gt;&lt;a href="http://files.filefront.com/The_Dopefish_Lives/;4183107;;/fileinfo.html"&gt;The Dopefish Lives!&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Dopefish&lt;/span&gt; (19 mb)&lt;br /&gt;&lt;a href="http://files.filefront.com/rockmanIISpeedRrar/;4469895;;/fileinfo.html"&gt;Megaman II Speedrun&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Pathologist&lt;/span&gt; (46 mb)&lt;br /&gt;&lt;a href="http://files.filefront.com/netQuake_Overclocked_2_hiavi/;4398942;;/fileinfo.html"&gt;NetQuake Overclocked 2&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by The Beast&lt;/span&gt; (95 mb)&lt;br /&gt;&lt;a href="http://picard.hgo.se/%7Efrah001/sc2c/movies/Best_of_SC2C.wmv"&gt;Best of SC2C&lt;/a&gt; &lt;span style="font-weight: bold;"&gt;by Jet&lt;/span&gt; (159 mb)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113459726544561191?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113459726544561191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113459726544561191&amp;isPopup=true' title='60 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113459726544561191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113459726544561191'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2005/12/downloads.html' title='Downloads'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>60</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19820968.post-113445744303046006</id><published>2005-12-13T06:57:00.000+01:00</published><updated>2005-12-18T15:37:21.560+01:00</updated><title type='text'>Tools</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.zebishop.com/images/dev/M2Converter/M2Converter.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.zebishop.com/images/dev/M2Converter/M2Converter.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.zebishop.com/files/dev/M2Converter/M2Converter.exe"&gt;M2 Converter&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://wowmapview.sourceforge.net/wow_import_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://wowmapview.sourceforge.net/wow_import_2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://wowmapview.sourceforge.net/m2_import_v3.zip"&gt;3ds max, m2 import script&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://web.axelero.hu/szabiati/modeltk_xp.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://web.axelero.hu/szabiati/modeltk_xp.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://web.axelero.hu/szabiati/"&gt;ModelTK&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/WoWMapViewer.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/WoWMapViewer.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://wowmapview.sourceforge.net/"&gt;WoW Map Viewer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/WoWModelViewer.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/WoWModelViewer.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.curse-gaming.com/mod.php?addid=2090&amp;page=23"&gt;WoW Model Viewer&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/WoWImage.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/WoWImage.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.curse-gaming.com/mod.php?addid=1977"&gt;WoW Image&lt;/a&gt; (BLP Converter)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7412/1969/1600/MyWarcraftStudio.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/7412/1969/400/MyWarcraftStudio.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.curse-gaming.com/mod.php?addid=657"&gt;My Warcraft Studio&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Links&lt;/span&gt;&lt;br /&gt;&lt;a href="http://wowmapview.sourceforge.net/wiki/index.php/Main_Page"&gt;WoW Mapview Wiki&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.wowwiki.com/"&gt;WoW Wiki&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.goblinworkshop.com/"&gt;Goblin Workshop&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blogger.com/www.thottbot.com"&gt;Thottbot&lt;/a&gt;&lt;br /&gt;&lt;a href="http://wow.allakhazam.com/"&gt;Allakhazam&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19820968-113445744303046006?l=nogg-aholic.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nogg-aholic.blogspot.com/feeds/113445744303046006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19820968&amp;postID=113445744303046006&amp;isPopup=true' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113445744303046006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19820968/posts/default/113445744303046006'/><link rel='alternate' type='text/html' href='http://nogg-aholic.blogspot.com/2005/12/tools.html' title='Tools'/><author><name>noggaholic</name><uri>http://www.blogger.com/profile/17314699868784779638</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>12</thr:total></entry></feed>
